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Light Grey Art Lab
  • ART SHOP
  • ABOUT
    • About Us
    • Contact
    • CV
  • THE GALLERY
    • Group Exhibitions
    • Solo Collections
    • Featured Collections
    • Gift Shop
  • PUBLICATIONS
  • GET INVOLVED
    • Event Calendar
    • RENT + PARTNER
    • Blog
    • Podcast
    • Young Mystics
    • CALLS FOR ART

Artist Interview with Sara Diesel

Meet Sara Diesel, an award winning digital artist based in Columbus, Ohio. Sara grew up in a family where art was a part of their everyday life. In high school, she worked diligently to refine her skills, spending countless hours painting and drawing. She went to college with the plan to become a graphic designer, but fell in love with illustration and graduated with a BFA from Columbus College of Art & Design in 2012.

Her work reflects her passion in all things fantasy and surreal, and it’s best known for using a combination of existing mythos and symbology while also utilizing her own short stories for inspiration. With vivid color, her artwork contains an illuminated quality otherwise lost in traditional mediums. She has recently worked for MONDO and other private commission clients, such as the Kevin Workman Foundation, and her work has been featured in both ImagineFX magazine and the Spectrum annual.

You can read more about her practice below and see more of her projects on her website here:


What does your workspace look like; do you have any collections or items you keep for inspiration?

I have bookshelves where I keep my ridiculous amount of reference and inspiration books. Also, because I typically work digitally, I have a Cintiq 24HD and a second monitor where I watch movies or keep up reference images while I work. I have a secondary space on my desk where I can work on traditional paintings and drawings when the mood strikes me, and I also have a flat file which is my favorite new thing I’ve acquired. It’s tremendous for storing artwork, prints, and materials in a dark, dry place.

I also have a lot of work that hangs in my studio space, including prints from Donato Giancola, Dave Rapoza, and Marald Van Haasteren. And, I have an ever growing collection of animal skulls, weaponry, and costumes I use for reference.

I see that you like attending conventions, do you have a favorite one and why? Is there any that you would recommend?

Probably my favorite one would be Spectrum Fantastic Art Live. I love going because it’s like going to a big family reunion. The sci-fi fantasy genre is a really tight knit group who are welcoming and generous to everyone. It’s a weekend in Kansas City where they have art oriented seminars and a show floor chock full of amazing art. I get to see people there I don’t see anywhere else during the year, and they have an amazing show to hand out the awards for that year from the Spectrum Annual.

For any aspiring artists or artists looking for conventions to meet art directors and other artists, go to Spectrum Fantastic Art Live or Illuxcon. You can make a lot of lasting friendships and connections at those two cons. 

Where do you look for inspiration? Are there any books, tv shows, movies or blogs that you follow? Do you have any artist(s) that you look up to, what do they do?

I tend to look at fashion a lot for inspiration as well as photography. I also have a friend who is a writer, and her work inspires a lot of my pieces. It’s great to have a muse where the ideas are original and fresh.

I will watch anything in the fantasy or sci-fi genres. I grew up on great movies like Judge Dredd and Willow that still feed my obsession for those particular genres today. I am obsessed with Penny Dreadful right now, a great sci-fi and horror television series. It has everything I love wrapped up into a single show-monsters, a dark female lead, a little romance and a lot of gore.

Artist-wise, that’s so hard! There are just so many that I love and for so many reasons. Ruan Jia is probably at the top of my list and has been for the past few years. His use of color, especially in his shadows, is to die for. I also really love Kinuko Craft for her epic pieces. I saw a few of her originals in person and the detail and dedication she put into each piece is stunning. Yoshitaka Amano’s drawings to me have always been a source of such inspiring originality. Iain McCaig has also been another big influence from my childhood. His designs and storytelling are so effortless and iconic.

Could you tell me a little bit about what your creative community is like? How do you approach other artists for collaboration?

I got very lucky while in college and found myself a mentor in one of my professors. He’s been really influential in showing me the right paths to take for my career, and has also introduced me to other artists in the field that have become good friends. The Sci-fi and Fantasy genre probably has one of the most welcoming community of any group, and I’m proud to be a part of it. I’ve just now gotten to the point where I feel like I have something I can contribute to those younger than me, so I try to help other inexperienced artists navigate conventions and give them advice when asked. It’s a good feeling when you can pay back a little of the help that was offered to you by someone else.

Could you walk us through the process of how you create one of your illustrations? Ideation, sketch phase and final illustration? I saw in one of your Instagram posts that you painted over a digital print, I thought it was really interesting! Is it common in your practice to combine mediums when creating illustrations? What is your favorite medium to work with?

Typically, I start by writing out ideas and making myself lists and lists of objects and known myths or stories that correlate to my ideas for the piece. I do a lot of research for each painting, because it’s important to me to get things right and to be knowledgeable about what it is I’m painting.

I work through thumbnails in my small Moleskine typically using a ballpoint pen. I was a noodler in college and would waste a lot of time trying to fix thumbnails, so pen helps me be a bit more precise and less concerned about the quality of the thumbnail and more concerned about the quality of the composition and idea.

From there, I do a loose drawing on an enlarged thumbnail to work out a few details. Before I go any further, I take reference photos, taking into account lighting and subject matter. Once I have all of the reference I need collected, including images for objects, materials, etc., I do a tighter drawing. I tweak and refine as I go, and take more reference if need be until I’m happy, and then I go straight into painting. As I mull over the piece in the early stages, I tend to get a color palette in my head that I know I’m going to use. I love to make vibrant pieces that suck the viewer in with their radiant color.

I was taught to paint traditionally in college, and it influences my work quite a bit, but I made the decision to go entirely digital a few years ago because I have a passion for the medium. Most people are stigmatized by the word digital, but to me and many other artists, it’s just another medium and another tool.

I have been working on finding a hybrid between traditional and digital because I miss the tactility of a traditional painting. I’ve combined mediums in the past, but I want to incorporate it into my process so that it’s a vital step in the outcome of a piece.

I see that along with your illustration you also create concept design, could you talk about their connection or if they influence each other?

For me, my conceptual work is just the preliminary stage to most paintings that goes unseen. I take the time to design costumes and hairstyles for each character, which is part of the fun. You have to take into consideration the story as much as in a finished illustration, because a person’s outward appearance can say a lot about them and help further explain the story on its own.

lgal_interview_2016_4.jpg

I see that symbolism is a big part in your pieces. Thinking about duality and the juxtaposition in artwork, could you tell me about what you are planning on creating for the Never Odd or Even exhibition?

For this show, I was really interested in the cyclical nature of the world, and how death and life are reliant upon one another. Because I like to use symbology, I’ve been researching known subjects and objects that humankind has used to represent each aspect throughout history. It’s always intriguing to me to see the differences or similarities across cultures. I wanted to represent life and death in a painting where they are separate, but connected.

Sara's Work Vita et Morte for Light Grey Art Lab's Never Odd or Even, 2016

 Where can people find your work?

 saradiesel.com

instagram.com/sarakdiesel

Thanks Sara!

tags: artist interview
Thursday 07.28.16
Posted by Lindsay Nohl
 

Artist Interview with Gabriella Barouch

Meet Gabriella Barouch, an award-winning Israeli illustrator based in Tel Aviv. She has been recognized by Communication Arts, American Society Of Illustrators, YCN Professional Awards, 3x3 Pro Show, Hiii Illustration International competition and more. In 2012, Gabriella was also chosen as the Artist of Season during Jerusalem’s Season of Culture and lectured at Pecha Kucha. Her work is internationally recognized and exhibited. 

Gabriella Barouch loves to travel, and in the past few years has visited Iceland, Denmark, France, Switzerland, Germany and the United States, where she taught two illustration courses at Lehigh University.

She has worked with different clients on exciting projects such as making stamps and souvenirs for the French post office, has worked on children’s clothes for Soft Gallery Fashion and wine labels for Dalton winery. She has also worked on book covers, cd covers, editorial, theater art and more. Currently, she works from her home studio, living with her husband, their baby and her two cats Finn and Pi.

This is our first time working with Gabriella, and we are thrilled to get to know her and present her work through the interview. You can read more about her practice below and see more of her projects on her website here.


What does your workspace look like? Do you have any collections or items you keep close to your work space for inspiration? 

I have a long table, with a lot of working tools such as colored pencils, pens, pencils and more. I also collect vinyl toys, vintage toys, and objects I find pretty. Finally, I have a laptop and computer with Wacom tablet, and a lot of illustration and art books for inspiration.

Are there any artists you look up to? What do they do?

The list is long but here's a few examples: I adore Camilla Engman for her gentle art and the very unique collections she makes. I love Bozena Rydlewska’s cut paper art and tunnel books, Brooks Salzwedel’s magical collages and of course Amy Cutler’s surreal drawings and installations. 

A lot of your pieces have a very fantastical feeling, where do you get the inspiration for these? Books, tv-shows, movies, blogs you follow?

I'm inspired mostly by music, poetry, nonsense books, nature and other artists. I love Icelandic music ( a bit obsessed with Iceland you could say) - Mum, Sigur Ros, Samaris, Soley, Asgeir and more! I love Bon Iver, Enya, and Alt J as well. 

I adore nonsense poetry, especially Edward Lear's limericks, and Lewis Carroll wrote some wonderful nonsense poetry as well. I think that they deal with hard and serious subjects through humor and surrealism, I find that brilliant.
I also adore Tove Jansson's writing, and of course Hans Christian Andersen and more.

As for movies 'Amelie' is one of my favorite and almost any Wes Anderson movie.  As for blogs, my favorite ones to follow are 'The Jealous Curator' and 'Brain Pickings'.

It’s really interesting to see a magical/dream-like narrative in your pieces, is this an important element in your practice? What do you think is special about the difference between visual narrative and literary narrative?

It is important to me because I feel it's where the magic hides. I almost feel in love when I create a magical illustration. I think the difference between visual narrative and literary narrative, at least in my art, is that I give the viewer a glimpse into one scene from a whole story. It's up to the viewer's imagination to figure out the other details of the story.

Could you walk us through the process of how you create one of your illustrations? Ideation, sketch phase and final illustration?

At first, I have a general concept that I received from a client or came up with myself. Then I try to figure out how can I convey that concept with one image. I make sketches (very ugly sketches at that point) and when I have a sketch I’m satisfied with I make a second, more profound one. Then I collect references for the drawing. As for references - I just Google what I need. If I feel I need to buy a picture for copyrights I do so. 

I mostly work digitally on the final art using my Wacom tablet and Photoshop. After I finish the line drawing, which is usually very detailed and takes time, I then start the coloring.

I saw that for one of your projects “Her Jerusalem”, you kept a visual journal while traveling through the city and it was then put together into a book. Were there specific things you were looking for while moving around? Could you tell me about what your sketchbook practice is like?

I actually didn't know what I was looking for at first. I was commissioned by Jerusalem Season of Culture to create a special project as artist of the season in 2012. So I walked for days all around the city, trying to figure out what to create and while collecting objects and sketches and taking pictures I realized I was only looking at the visual and magical side of the city.

I thought - well, this is a different point of view on Jerusalem since it's a very controversial city, haunted by wars for centuries. So, I made a naive and magical journey diary of the eight places I love the most.

As for my sketchbook practice - I used to draw in my sketchbook all the time but now since I have no time aside work and family I only sketch ideas for projects, and take notes for sketches and changes I need to make. I really miss my sketchbook sometimes.

Are there any specific places or certain elements from your daily life that you are inspired by? What are they and why are they interesting to you?

Since I'm working from home my inspiration comes mostly from my books, my music and my computer obviously. :) Not so long ago, one of my favorite bands - Sigur Rós made a 24-hour journey around Route 1 in Iceland, streaming live on YouTube the entire time! There I was, sitting at home and traveling around one of my favorite places in the world at the same time. What's more inspiring than that? 

Do you have a favorite project you have previously worked on and why?

I don't have only one I love the most but, for example, I have worked recently on a poetry book cover named  'And Now the Journey' by Yehezkel Rahamim and the working process was very unique and interesting. I had artistic freedom and the poems are so inspiring. I enjoyed this project very much and I really love the final art as well. 

At first I read the poetry book and I found the poems so inspiring. I always want to deal with journey because I feel it's a romantic issue and I get very inspired when working on this subject. One poem caught my heart; it was a poem about a traveling man who wears his house as part of him in the journey. I immediately visualized it and I start working on sketches. The writer loved my first sketch, we changed some tiny details and I started to illustrate! I feel this project was so unique because the poems spoke right to my heart and from there everything just happened so naturally.

Can you talk about any upcoming or current projects you are really excited about?

I'm currently working on a few projects but I'm most excited about a 3D illustration I'm making as a personal project, It's made with paper-cut layers. I've wanted to try this technique for a long time, I feel it gives the illustration a special feel of life, like the objects are reaching out for you. 

I hope I will finish it soon :)

Thinking about duality and the juxtaposition in artwork, could you tell me about what you are planning on creating for the Never Odd or Even exhibition?

I thought a lot about the duality concept and after playing with a few concepts I decided to go with the concept about how a lot of things that surround us are so beautiful yet so fake - generated by humans to look perfect. I feel we live with this duality everyday and we don't even notice it anymore.

As a society, I think we developed intolerance to the imperfect, for example - people won't buy an ugly apple although it may taste amazing. We fix beautiful models in Photoshop so they’ll have no human flaws and we color our food so it would look more tempting and we make ourselves believe this is nature. We even generate animals to look the way we want, It's crazy. My point is that it's beautiful but it's not real.

Capture_0040_01.07.2016.jpg

Where can people find your work? 

At my website:
http://gabriellabarouch.com

For sketches and updates my Facebook page:
 https://www.facebook.com/GabriellaIllustration

 Thanks so much Gabriella! 

tags: artist interview
Wednesday 07.20.16
Posted by Lindsay Nohl
Comments: 1
 

TINY HOMES: CALL FOR ARTISTS!

EDIT 8/15/16: THANKS SO MUCH! Tiny Homes call for art is complete!
Watch for an update shortly with a full participating artist list!

CALL FOR ARTISTS! 
TINY HOMES
a show about our sanctuaries, haunts, and home bases
Opening September 15th. 2016

March 14, 2016

So... I finally got evicted. It wasn't a big deal, really. All signs pointed to me leaving one way or another. I feel like I'm constantly on the edge of yes or no, stay or go, commit or look for something better. 

So here I am, writing you with a leaky pen from the dash of my car, listening to the oldies' station for just a little longer before I'll have to shut off the battery for the night. It gets cold out here and the leather seats don't do me any favors, but the view is incredible. I've got a few good books, a trunk full of essentials, and some old tape decks that I found at Goodwill before I left the city proper. Thanks again for the wool sweater. It comes in handy.

It's definitely an adventure out here. I'm not sure where I'm headed, but in a strange way, it still feels like home. 

---xoxo


This September we are looking for artists that would like to explore the idea of "home." 

Beings inhabit an incredible variety of spaces, and there are countless unique ways animals and people have built, organized, survived, or come together in what one could call their "homes." During the month of September, we'll explore the ideas of small spaces, sustainable constructs, nomadic and moveable structures, and many natural formations that have been home to humans and animals over the years. 

We are looking for artists that want to challenge our ideas of space: Interiors, exteriors, futuristic, historical, natural or personal. What spaces are indicative of it's inhabitants, and how can one illustrate the idea of symbiosis between dweller and dwelling.

We would love to see interpretations of homes of all types, and hear your thoughts on the subject. Who lives in holes in trees? What does a place of solitary reflection look like? What were the people of Sanmenxia, Henan living like 4000 years ago and have they kept the tradition alive? With populations rising, will underground dwellings become the new norm? Where are some of the world's most incredible castles? 

Like many of our exhibitions, this show will feature prints of the works in our brick and mortar gallery in Minneapolis, as well as archived on our gallery for those people that can't make it in person. We will be printing the piece on exhibition in the gallery for free for all participating artists to make it easier to participate from afar! In addition, we'll be asking each artist to submit a small written statement about their work that will be featured alongside the piece in the gallery and online. We're really looking forward to learning more about the ideas behind the work!

If you're interested in joining us, please submit your information in the comments section like this by AUGUST 1st:
Lindsay Nohl
hello@lightgreyartlab.com
lindsaynohl.com


We will be jurying the call for art the week of August 1st, and will be posting a list of participating artists by the weekend of August 5th! All participating artists will receive a link to our artist log-in page with more information on submitting artwork, sizing, pricing, deadlines and other gallery information. Artists will also have the opportunity to sell prints of their work through our online shop through the duration of the exhibition -- more info on this will be provided to artists as well! 

Dates to consider:
Because our show timelines are relatively short, we ask everyone to be considerate of the due-dates and only submit your name for consideration if you are able to meet the below timeline. Numbers for participating in our shows are always limited, and we always want to make sure to award spots to as many artists as we can. Thanks in advance for considering this!

AUGUST 1st:  CALL FOR ART ENDS
AUGUST 5th: PARTICIPATING ARTISTS ANNOUNCED
AUGUST 24th: PROMOTIONAL ARTWORK (optional) DUE
SEPTEMBER 9th: FINAL ARTWORK FILES DUE
SEPTEMBER 15th: TINY HOMES EXHIBITION OPENING RECEPTION

We are really looking forward to the show!

Thanks again and hope to see you apply!
Questions? Send us a note! 
--- Lindsay
hello@lightgreyartlab.com   

tags: TinyHomes, 2016, CallforArt
categories: Calls for Art
Monday 07.18.16
Posted by Lindsay Nohl
Comments: 308
 

Light Grey Art Camp International: Ireland Culture Tour

Rock of Cashel, Ireland

Light Grey Art Camp International: Ireland Culture Tour
June 22nd - 27th, 2016

The Light Grey Art Lab team just returned from our newest creative endeavor, Art Camp International, as we traveled with a small team of artists through the countryside of Ireland! We stepped back in time exploring castles, abbeys, cathedrals, and structures dating back hundreds of years. During our trip, we had the chance to explore both the ancient relics and old time traditions as well as the contemporary cultures, cities, food and live music!

Puffin nests on the Saltee Islands. Photo by Jesse Riggle.

Puffin nests on the Saltee Islands. Photo by Jesse Riggle.

The Art Camp International program is a unique travel opportunity that allows artists to explore, engage, and grow alongside a group of creatives. During this year's trip, we were able to visit tiny fishing towns such as Waterford, Cork, and Cobh as well as Kilkenny, Limerick, Galway, and more. The team hiked through some of Ireland's natural wonders, such as the Cliffs of Moher and the Saltee Islands, and sketched puffin havens, local flora and fauna, limestone fields, and other geological landmarks. 

Chris Hajny photographs the Cliffs of Moher from one of the bluffs. Photo by Jesse Riggle.

Chris Hajny photographs the Cliffs of Moher from one of the bluffs. Photo by Jesse Riggle.

We had an incredible time exploring Ireland and making some new friends!  Photographs, documentation, and details about future programming is coming soon! If you would like to join us for the Ireland Culture Tour next year, send us a note: hello@lightgreyartlab.com

2016 Artists Include: Maike Plenzke, Niky Motekallem, Jesse Riggle, Sarah Airriess, Manuel Kilger, Yoshi Yoshitani, Philippe Poirier, and  Romain Mennetrier led by Light Grey Art Lab's Jenny Bookler and Chris Hajny.

tags: LightGreyArtCamp
Tuesday 07.05.16
Posted by Jenny Bookler
 

Light Grey Game Night: Changes

You know the routine. Same as it ever was; you get out of work and make your way to the beautiful Whittier neighborhood. As you walk into Light Grey, a pile of games in your arms, the familiar faces there greet you with a smile. You bend down to give the gallery dog Twinkles a scratch, before asking, "What are we playing tonight?"

But, wait, something's different... You get looks of confusion from the Light Grey staff, and a timid reply, "Oh, didn't you hear? About the change?"

If you can't deal with change and feel a nervous lump in your throat as you swallow, that means it's time for another Light Grey Game Night! So mark your calendar for Wednesday, July 6th from 6:30 - 9:30 pm. That's right Wednesday! We're changing up game night for the foreseeable future, it's back to Wednesday nights! 

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme, to remind you of the new day, is Changes!

Convert flowing mana to powerful spells as the years pass in Seasons, grow your settlement into a powerful kingdom in the classic Castles of Burgundy, or watch New York's skyline flourish and become the modern city you know today in New York 1901, among plenty of others! If you have a favorite boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier! See you Wednesday! 

tags: light grey game night
Monday 07.04.16
Posted by Chris Hajny
 

Podcast: Justin Oaksford Artist Talk

Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Justin Oaksford Artist Talk
Length: 00:51:05
Synopsis: This week's podcast features Justin Oaksford's artist lecture, which took place at Light Grey Art Lab prior to the Huldufólk opening reception on Friday, May 27th. Having joined us for 2015's Iceland Residency, Justin is a visual development artist working in video games and a freelance illustrator. Currently woking on the Halo franchise at 343 Industries in Seattle, Justin talks about the nuts and bolts of the industry, his inspirations and ideas behind making, the importance of observation and thought, and more.

Show Notes: 
Justin Oaksford : Website - Twitter - Tumblr
Huldufólk : Gallery - Shop
2017 Iceland Residency Application
Light Grey Game Night

Monday 06.13.16
Posted by Lindsay Nohl
 

Light Grey Game Night: Crime Pays

Vincent and Jules. Ursula. Kerriga. Joker. GLaDOS. Loki. Walter White. Omar. Shere Khan. Cobra Kai Sensei. Admit it, sometimes you root for the bad guy. They make their own rules and are just more interesting than their heroic counterparts. If only YOU could be so cool! But... maybe you can? If you feel the overwhelming urge to go on a lighthearted crime-spree, that means it's time for another Light Grey Game Night! So mark your calendar for Thursday, June 16th from 6:30 - 9:30 pm.

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme is Crime Pays!

Steal a small fortune of unconventional treasures in the cooperative heist game Burgle Bros., hack the system and make off with juicy corporate secrets in Infiltration, perfect your steely gaze in Ca$h 'n Guns, or pull off an epic Renegade win in BANG! The Dice Game, among plenty of others! If you have a favorite boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier!

tags: game night, light grey game night
Monday 06.13.16
Posted by Lindsay Nohl
 

Light Grey Iceland Residency 2017

LIGHT GREY ART LAB ICELAND RESIDENCY PROGRAM 2017 info just went live! Applications accepted through JULY 15, 2016. Please Share!

Light Grey Art Lab is a community oriented arts organization dedicated to bringing practicing artists together to exhibit, collaborate, learn and share. We invite artists to apply for a spot in our 2017 residency program. 

Join a small team of exceptional creators on a journey of discovery, collaboration and inspiration as we explore one of the most incredible and fragile landscapes in the world. Dipping into the Arctic Circle, Iceland’s landscape is a paradoxically gorgeous mixture of fire and ice, home to diverse varieties of lichen, bird-life, and etherial glaciers. We welcome artists from all over the world to apply for this residency and are looking forward to the diverse backgrounds and perspectives we’ll share abroad.

Our upcoming  6 day / 5 night residency program will take place during the summer season in 2017:  This year we have two sessions – July 21st, 2017 through July 26th, 2017  and July 28th, 2017 through August 2nd, 2017.

Explore exotic formations and serene spaces with other creatives, sketchbook in-hand. Learn about the geology, culture and mythology of the land from the Light Grey Team as we travel behind waterfalls and past basalt beaches – at night, we’ll converse and learn through artist-led workshops on practice, theory and technique in our cozy cabin.

Details on applying & more information is available HERE, or to take take a look at past artist-in-residence experiences and teams. Two work-study scholarship positions are available for the 2017 program – details on applying HERE. 

Please share with your wanderlust having, creative friends! Thanks for spreading the word!

Please feel free to email with any questions : hello@lightgreyartlab.com

Saturday 06.04.16
Posted by Lindsay Nohl
 

NEVER ODD OR EVEN - Artists Announced!

We are pleased to announce the group of artists who will be joining us for the upcoming Never Odd or Even Exhibition. The exhibition will be opening July 15th from 7-10pm and will include new works by 60+ creatives from around the world. The show explores duality, paradox, palindromes, and reflections. 

Participating Artists: Abbey Lossing, Agnieszka Grochalska, Alanna Stapleton, Alex Dos Diaz, Alexxander Dovelin, Alison George, Amanda Lea Burke, Amanda Nordman, Andy Bennett, Anissa Espinosa, Aren Vandenburgh, Ashley Mackenzie, Bryan Paul Patterson, Camille Benyamina, Camille Chew, Catherine Ho, Charlotte Gomez, Chrissy Curtin, Claire Hummel, Cornelia Li, Daniel Gray, Emily Coffee, Emma Lazauski, Frances Alvarez, Gabriella Barouch, Ivy Chang, Jasu Hu, Jeff Lee Johnson, Jessica Roux, Joe Casanova, Julia Griffin, Julie Wilmore, Karina Rehrbehn, Kelley McMorris, Kelly Leigh Miller, Kelly Wagner, Kelsey Eng, Kevin McGivern, Kring Demetrio, Laura Lewis, Leonard Peng, Liz Pulido, Luisa Uribe, Maggie Chiang, Maggie Ivy, Natalie Dombois, Priscilla Boatwright, Rafael Mayani, Rodrica Cogle, Rosemary Valero-O'Connell, Sam Schechter, Samuel Lee, Sara K. Diesel, Sara Kipin, Shawn Pedralba, Shirley Chan, Sishir Bommakanti, Syd Weiler, Tara Phillips, Taryn Gee, Toby Thane Neighbors,  Wenjia Tang

Friday 06.03.16
Posted by Lindsay Nohl
 

Light Grey Game Night: Survival

We've just returned from Grand Teton National Park, and let me tell you; the world is a dangerous place. Wild bears, crumbling precipices, strangers in the woods... you never know what peril you may encounter. It's important to be prepared, so if your adrenaline is pumping and you feel the overwhelming urge for fight or flight, that means it's time for another Light Grey Game Night! So mark your calendar for Thursday, June 2nd from 6:30 - 9:30 pm.

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme is Survival!

So join us as we barricade the windows to keep out the zombie hoard in Dead of Winter, battle through bullets, blizzards, and bad vibes in the Grizzled, or stand tall as the final line of defense against an invading alien onslaught in XCOM: The Board Game among plenty of others! If you have a favorite boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier!

tags: light grey game night, game night
Tuesday 05.31.16
Posted by Lindsay Nohl
 

Artist Interview with Cameron Garland

Meet Cameron Garland, a self-taught illustrator and cut-paper artist currently based in the serene city of Edmonds, Washington. Cameron graduated from the University of Washington with a BFA in Art History, but didn’t pursue art as a career until the age of 25, from which point he has been constantly working and creating his beautiful and delicate pieces for freelance clients and galleries. 

When he’s not doing work for clients such as Disney Parks, Nordstrom, and Marvel, he’s tabling at conventions, creating personal work, and contributing to gallery shows. Cameron is a very welcome addition to Light Grey’s own Botanica Exhibition. 

You can read about Cameron's artwork, process, and inspirations below. You can also see more of his projects on his website here:

 https://www.behance.net/camerongarland


What does your workspace look like? Where do you gather the materials for your cut-paper pieces?

I'm not even going to pretend like my workspace is ever clean.  It's always a jumbled mess of scrap paper and colored pencils, but I like to keep myself surrounded by toys, art books, and prints I've collected through the years.  Right now, I'm tucked away in a spare bonus room while we work on remodeling the entirety of our new home.  It's the largest space I've ever worked in, so I'm really enjoying having several desks set up to spread my clutter.  My dog also requires her own designated area of the office, because she hardly ever leaves my side.

I've compiled a pretty large collection of colored paper that I've purchased everywhere and anywhere I can find it, and I do my best to keep them organized by color in storage carts that I'm able to tuck under my desks.  After some of my favorite colors that were discontinued, I've learned to not be wasteful with my paper and have kept just about every single piece of scrap paper from every piece I've done, no matter how small it is.

What is your process like for these pieces? Each of them have so many tiny details and embellishments, and the medium you work in is pretty uncommon in the larger illustration world, what drew you to this form of art making? 

My process is very organic and unconventional, which I attribute to learning the cut-paper medium purely through exploration and experimentation.  Often times, I will have a vague idea, and immediately begin gathering the colors I'd like to use and comparing what works.  I typically start with what I consider to be the focal point of the piece (usually the most difficult part) and then work outwards, adding details as I go along and expanding on my ideas and concepts.  I'm terrible aboutplanning and sketching things out prior to cutting, but I greatly enjoy the "Aha!" moments of unexpected discovery and little surprises that come from this process. I like to just 'going for it' and let the piece evolve as I make it.  Doing this also really helps keeps me invested throughout the entirety of a piece, since they can take me quite a while to finish.  

What drew me to this medium was how different it felt compared to illustration.  From an interaction standpoint, both as a creator and viewer, these 3-dimensional pieces communicate in a very different way than digital/traditional illustration.  They exist independently and physically occupy the viewer's space and aren't confined to the flat surface of 2 dimensions, sort of blurring the lines of reality in a sense. I can hold a piece in my hand and study it from several different angles, giving it a very dynamic effect, which is something I really enjoy.

Nature and flora seem to go hand in hand with the dimensionality and graphic elements of your work. Do you draw a lot of inspiration from the natural world? Do you have any specific types of environments that you’re interested in, both artistically and in your own life?

As of late, tons of my inspiration comes from appreciating my new environment, after trading in large apartment complex and office buildings for rich greenery engulfing our new neighborhood in Edmonds.  The subtle blending of differing greens and browns, with the sporadic and loud blooming of contrasting hues helps me to see combinations of colors that I never would have been able to conceive of on my own.  I draw inspiration from many different environments though, and I do my best to try and break down what makes them so unique.  So many hidden qualities get lost in the entirety of the environment, and it takes a lot of time and patience to appreciate it all. 

What has been your favorite project so far? Any dream gigs?

Choosing a favorite project is tough!  To me it's like asking which of your children is your favorite or who makes the best chicken nuggets... they’re all my favorite!  While I love all the exhibition and client work I've done over the past few years, what I've had the most fun doing are a series of tiny themed houses, which is in preparation for a large gallery show I'll be participating in later this year.  What I love most about these pieces is not only the challenge they present in terms of scale, but also figuring out new ways to incorporate more and more detail into my pieces, which I always put a HUGE emphasis on. I really enjoy including little hidden components for the viewer to find on their own, almost like a Where's Waldo spread.  

Someday do work for a major studio like Laika or Cartoon Network doing prop design or something along those lines, or even doing toy design somewhere, but my ultimate goal is to eventually get a children's book published.  And as corny as it may sound, I think I'm currently living out my dream gig and I've been so thankful for each opportunity I get to share my work -- it has really been a dream come true!

What else have you been working on recently? Any big projects or events that you’re excited about?

I just finished up a small collaboration series with long time Light Grey artist, Angela An, which was a lot of fun!  I have several unannounced gallery exhibitions lined up for the remainder of 2016, two really big ones with Q Pop Shop and Hero Complex Gallery! Other than that, I've been super busy working alongside my wife and in-laws as we do the bulk of the home remodeling ourselves.  So far, nothing has caught fire or exploded, so it's going pretty ok at the moment.

Who are some of your favorite artists? Favorite resources, media, or other inspirations?

So much of my inspiration comes from differing art styles and mediums, it's hard to narrow it down to a few names.  My father gave me his comic book collection of childhood comics when I was young, and I have loved comic books ever since!! They are what got me interested in art.  I grew to love anything involving Jack Kirby, Mike Allred, Steve Rude, and Paolo Rivera; they are my Mount Rushmore of inspiration.  As of late, I've been closely studying the work of Cory Loftis, Benji Davies, Amélie Flechais, Sam Bosma, Louie Zong, Campbell Whyte and Cale Atkinson. I admire each of them for very specific aspects of their work, whether it be their shapes, application of color, sense of design, lines, etc.  My love of details and accessories/props comes directly from toys and video games that I grew up with in the early 90's.  Mighty Max play sets and Star Wars Micro Machines gave me a huge appreciation for all things tiny, and the original NES Legend of Zelda taught me that it's really the accessories that make the hero.

Anything else you want to add? Where can people find your work?

People can find most of my work on Instagram: @campluswhit, but every once in a while I'll stop by Twitter to share little nuggets of incoherent nonsense full of grammatical errors, which is @campluswhit as well.  I also try my best to keep my Tumblr updated and answer questions about anything and everything at cameronpluswhitney.tumblr.com.

 

tags: artist interview
Wednesday 05.11.16
Posted by Lindsay Nohl
 

Artist Interview with Jenn Liv

Meet Jenn Liv, a freelance illustrator and comics artist based in the greater Toronto area. Jenn graduated from OCAD University in 2013 with a BFA in Illustration, and is recognized for her colorful characters, humorous and narrative illustrations, and playful style! In the past several years, she has worked on projects and with clients such as 1001 Knights, Pyrite Press, Jenn Woodall’s recent FIGHT! Zine Round II, BOOM! Studios, and many more. We have also had the pleasure of working with Jenn on Light Grey projects such as Great Personality Exhibition and choose-your-own adventure dating game and the current Botanica Exhibition.

This week, we had the chance to talk with Jenn about her artistic practice, studio collective and love for complex storytelling! You can read the interview below and see more of Jenn Liv's work on her website here. 


What does your workspace look like? What creates the perfect creative space for you and your practice? 

I mainly work from home, which is pretty average for the most part. However, starting this year, I've been working in a shared studio space called Lunchroom. Lunchroom is a workspace hosted by Toronto-based photographer Gabriel Li. The culture is based around sharing meals together in a family style setting while having a comfortable space to work in. I usually visit the studio about 2 days a week and the relationship I've developed with my other studio mates really does feel like family. We share info and insight coming from our respective backgrounds, and keep each other updated on any projects we might be working on at the time or bounce off future ideas. As of now, we haven't collaborated on anything creatively yet, but we have discussed a few prospective things we'd like to try together as a collective. 

For me, the best creative space is one with a relaxed setting and large windows with lots of natural lighting— to remind yourself of what the outside world looks like! Being surrounded by other like-minded individuals is also ideal, so you don't lose touch of what it's like to interact with other human beings! Also, preferably with a cat for an animal companion and of course lots of munchies. Food is the best mind fuel (or just anything fuel, don't forget to feed yourself no matter how busy you are). 

Working in the Lunchroom-inspired piece for the Botanica Exhibition

Can you tell us about the piece you created for Botanica? What kind of research did you do? What drew you to your subject? What was your process like?

Lunchroom was the main inspiration for my Botanica piece because of the sheer amount of plant life Gabe has at his place. I knew from the beginning that I wanted to draw the studio because plants have a healing factor to them that helps to soothe any indoor space. I was really fascinated with the idea of bringing in exterior elements to transform an interior environment and I think Gabe's done a great job doing exactly that with Lunchroom. When you're working indoors for hours on end, you want to relieve that tension off your mind by surrounding yourself with natural things. For this piece I wanted to diverge from my usual style of focusing on detailed line work and tried using a more 'painterly' style, going back to traditional roots such as perspective, light and shadow, and drawing subjects from real life. My process involved spending a day at the studio to draw the space observationally, with my fellow studio members Pam Lau (a photographer) and Justine Wong (an illustrator) present in the piece. And of course, Russell the Kitty. 

What is your typical process when approaching a piece? Do you have any favorite resources or materials?

Whenever I start a piece, I approach it with the mindset of wanting to try something new or slightly different than the last piece I worked on. This could mean using a new technique I've been wanting to try out or incorporating part of a topic that's been on my mind recently. While I was in school I wanted to become an illustrator who painted all of her illustrations in acrylics and oils. After graduating, I made the conversion to working completely digitally in Photoshop (like many do in our industry) because of the time constraints and so my mother could rest easier knowing I wasn't in constant contact with chemical painting substances. Thanks to Kyle T Webster’s brushes, there are a lot of amazing effects that can be recreated in the computer these days and I actually quite enjoy painting digitally using my tablet.

I also dabble in risograph printing every now and then, which is a nice change of pace when thinking of how to create an image that's restricted to only 2 or 3 colors. Colour Code Printing is a local risograph printer that has done an amazing job with printing my work in the past --Jesjit always delivers the best results!

Pack Mentality by Jenn Liv, Risograph print

A lot of your work seems to depict powerful women of both fiction and reality. Who are some of your favorite fictional or historical figures?

I am drawn to powerful women in all kinds of media and I always appreciate when they are portrayed in a positive light. However, a lot of my favorite female characters are quite the opposite and I wouldn't necessarily call them “ideal” role models. The anime Neon Genesis Evangelion, for example, has a really intriguing cast of female characters with a diverse range of profiles. Despite their talents and intelligence, by the ending of the series they are all broken down and psychologically unstable due to their impossible task of defending the Earth from alien forces and the top brass of their organization. It's their weaknesses and human complexity that make me so drawn to them in the first place.

Harley Quinn is also a recent female character I am very fascinated with for similar reasons. It's easy to dismiss her as a childish yet violent criminal on the surface, but her backstory as an academic individual and her abusive relationship with the Joker just adds so many layers to her character. In short, my favorite kind of characters (not just limited to women!) are the ones that have a 'dark side' or a conflicted state of mind. I love imperfect characters because they feel the most human and realistic to me. Not surprisingly I am also a HUGE Game of Thrones fan and my favorite character is Cersei Lannister.

You also work in comics, what kind of stories do you like to tell? What draws you to sequential narrative?

I've read manga ever since I was young, so that was what attracted me to the medium in the first place. Telling stories is a craft that is so difficult to do well which is why I love studying how others create them, not only in comics but also in film and TV shows as well. I've always approached comic making in a very experimental way both in narrative and visual style. The first title I published was called Beanstalk, which was a wordless black and white comic that was very surreal and abstract. MUAHAHAHA was a brief action comic that featured a female heroine fighting meaningless violence. Moth Bride is a short horror comic I'm putting on hold for now about the time my house was infested with moths for weeks and how it affected me psychologically.

For future comics, I would like to create a full-length narrative with interesting character dialogue and a thoroughly thought out storyline. There are so many genres I want to try out such as sci-fi, horror, adventure, comedy, and slice of life. Ideally, I want to create a story that invokes some kind of powerful emotion in the reader and explores what it means to be human. If I can achieve that in my lifetime then I think I'll be able to rest easier in my grave. 

Moth Bride

Does the natural world play a significant role in your practice or your life in general?

I would say my earlier illustration uses a lot more flora and fauna imagery compared to now. Recently I've taken a dive into fantasy and pop culture for inspiration, but nature helps ease my mind whenever I need it to. There is just so much visual content and inspiration to be drawn from nature, especially with plants. It just amazes me how many varieties of shapes that plant leaves come in, which makes them endlessly fun to draw. I have a humble collection of succulents in my room but I am not a huge plant person to be honest. I would love to try my hand at farming something one day though (nothing illegal of course).

Lunchroom

Who are some of your favorite artists right now? Do you draw inspiration from any other forms of media?

Rebekka Dunlap, Sophia Foster-Dimino, Natalie Andrewson, Kris Mukai, Rebecca Mock, Wesley Allsbrook, Eleanor Davis, and Jillian Tamaki are currently the people I look up to the most, as other female illustrators who also make comics. Dadu Shin, Richie Pope, and Gracia Lam are also artists that I look at a lot because their concepts are just too darn good. I also draw a lot inspiration from Japanese illustrators that come from a manga or anime production background. My favurites are Tatsuyuki Tanaka, Yoshiyuki Sadamoto, Yusuke Nakamura, Inio Asano, Taiyo Matsumoto, and Seiichi Hayashi.

Can you talk about any of your upcoming projects? Anything you’re working on that you’re really excited about?

I'm hoping to publish a short novel comic this year that would debut at SPX Expo! I would like for it to be light hearted yet very emotional near the end. If it causes some tear-jerking responses then I will be very pleased.

 

Do you have any dream projects that you’d like to work on, either personal or commercial?

I've always wanted to make my own cartoon or work on making one with others. That's always been my one big dream in life ever since I was a kid and I do have second doubts about not going down the animation path from time to time.  As I get older, however, I'm starting to wonder how feasible that goal really is. But I haven't given up hope yet! Despite how difficult a career being a freelance illustrator sometimes is, I do love being one nonetheless. I have recently downsized my goal to publishing a novel length slice of life/human drama comic sometime in the near future. I have quite a number of story ideas swimming around in my head. The dilemma is being able to find the time in between projects to sit down and materialize these thoughts into fruition.

Anything else you’d like to add? Where can people find your work?

Never give up your dream but don't destroy yourself in the process, e.g. Andrew Neiman Whiplash style. That's my take on the movie; I don't believe you need to push yourself to the limit in order to achieve greatness. But dedicating your life to a passion you really care about is a very admirable thing, e.g. Jiro Dreams of Sushi style. 

You can find my portfolio and social media links at http://www.jennliv.com.

 

tags: artist interview
Wednesday 05.04.16
Posted by Unknown
 

Artist Interview with Geraldine Sy

Geraldine Sy's work Fashion

Meet Geraldine Sy, an editorial and freelance illustrator living and working in Cebu, Philippines. Geraldine studied graphics and media at a local Cebu college, and currently works as an illustrator at Weekend Magazine.  Her artwork is known for its gorgeous and vibrant color palettes, well-integrated narrative, and playful environments!

Geraldine's work has been featured by clients such as Wineist and Tesco One Magazine and displayed in DesignUbec's Art + Design Exhibit 2014 and 2015. Last year she was also selected as one of Photoshop's 25 Under 25 artists for Photoshop's 25th anniversary.

We also had the pleasure of working with Geraldine in our current exhibition Botanica. Below you can get some insight into her process and inspirations! Also, be sure to look here for a ton more of her work!

Geraldine Sy


What is your studio/workspace like? Do you have any objects or collections that are always around while you're working that you feel are important to your practice? 

My 'studio' is really just a corner of my apartment where my computer and art supplies are, but In my desk I keep this small frog sculpture that creates a croaking sound when you run a stick through its ridged back. I stumbled across it at a shop and just knew that I had to have it. 

Geraldine Sy's work How to Befriend a Mountain for Weekend Magazine

A lot of your work seems to explore landscapes and the interactions that we as people have with them. Is that a large interest to you? Was there a specific moment where it became a subject of interest for you to explore in your artwork?

I have always been in awe of nature and the beauty of nature! Most of the literature and art that I admire has a direct connection to nature, it's an inescapable part of being human. The natural world and our interaction with it was a subject that came up again and again when I created work, and now it has become a big part of my work. I believe that our habitat and its health are things that should be taken seriously.

What is your process typically like for creating your artwork? How do you handle your work flow from ideation, to image, to final piece of artwork?

All of my work starts as a sketch on paper, I've never been able to draw properly directly on a screen or tablet. Usually when an idea erupts from my head, I write it down on a small notebook and sketch it when I have time. Then, I scan and use the computer to color and finalize the artwork. My favorite part of creating is drawing on paper when an idea is very malleable and there are offshoots of one idea that I can eventually expand and work on.

Geraldine Sy's work An Ominous Tree for Botanica, Light Grey Art Lab 2016

Can you tell me a bit more about your piece for the Botanica exhibition? The lore that you incorporated into the piece is incredibly interesting, what made you want to illustrate the subject that you chose? Does the subject hold any weight with you personally?

When I was growing up, we had a large tree in our yard and all the old folks say that the tree was haunted -- that other beings lived there. There were stories that some of my relatives actually saw these beings in the flesh! I personally take these stories with a grain of salt, but this myth made the idea of a relationship between the paranormal and trees as something natural to me. As a Filipino, these kinds of folklore are very common, and trees become revered beings that deserved respect. Superstitious people would say 'tabi-tabi po' (pardon me or please let me pass) when passing by an eerie tree or place as a way of seeking passage from any paranormal entities that live there. I decided to illustrate the concept because I think that it is an fascinating aspect of my culture.

Were there any significant moments while creating the piece for the show? 

I don't know if you could call this a challenge, probably not, but deciding on a color palette for a piece is an endless process for me. I could be coloring for hours and still not be satisfied. So I think it's really helpful when you have an external source that could look at your work and tell you if it's ok or not. My boyfriend is this person for me, so I ask his opinion a dozen times before I turn my work in.

Geraldine Sy's work Dog-Walking for Weekend Magazine

What are some of your favorite hobbies outside of art making? Do they influence your artistic practice? What is your artistic community like?

I have always loved to read. I have a growing library at home, and most of the books I read are adult literary fiction. I think reading has helped me tremendously as an artist – it makes for some mental exercise – and, I like drawing about the books and articles that I have read. Most of the artwork I do actually ties in with a piece of writing. 

Geraldine Sy's work Bookends, Personal

What's your favorite project that you've had the chance to be a part of?

There's a lot of projects that were really fun for me, like the Photoshop feature and Behance reviews, and also this great honor of being a part of Botanica! But really, just being around creative people and interacting with them is very exciting for me.

Geraldine Sy's work Mayari

Where can people find/follow your work?

You can find me on:
Instagram: @gerri.sy
Behance: geraldinesy
Tumblr: geraldinesy
Facebook: GeraldineSy.Illustrator

Thanks Again, Geraldine!

tags: artist interview
Thursday 04.28.16
Posted by James Lavella
 

Light Grey Game Night: Going Once...

You want it. You know you want it. But so do they. And the only thing that's going to decide who walks away with the prize is steely determination and cold, hard cash. As the auctioneer starts hollering, the bids start flying. Like bullets whizzing overhead in combat, you can't tell where they're coming from, but you know they're aimed at you. You try to keep up, but it's too much to handle, finally you you let out a furious bellow with your final bid. 

"Going once... Going twice... SOLD!"

You did it. It's yours. You are the proud owner of a complete set of vintage McDonalds Happy Meal Muppet Babies figures. And it only cost you seventy thousands dollars... As your stomach sinks at the realization that you might have got caught up in the frenzy of an open market, you feel the first stabbing pangs of buyer's remorse... and that means it must be time for another Light Grey Game Night! So mark your calendar for Thursday, May 5th from 6:30 - 9:30 pm.

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme is Going Once..., where we'll be playing games with auctions, markets, and trading! 

So grab your best bidding paddle and throw some cash at extravagant additions to your estate in The Castles of Mad King Ludwig, bid for the right to serve a nobel samurai in Royal Warrant, or furiously overspend in the dexterity auction crossover Going, Going, Gone!, among plenty of others! If you have a favorite boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier!

tags: game night, light grey game night
Monday 04.25.16
Posted by Lindsay Nohl
 

CALL FOR ARTISTS: NEVER ODD OR EVEN

THANKS AGAIN TO EVERYONE THAT PUT THEIR NAME IN THE HAT FOR THIS EXHIBITION! WE WILL BE ANNOUNCING THE FINAL LIST OF ARTISTS SHORTLY!

"Someone's trash is another person's treasure." That's the last thing she said to you as you embraced on the wet steps of her apartment building. The adrenaline of the moment was gone and now you were alone and tender. You could feel the ache with each beat of your heart -- you were raw and longing.

You moved cautiously through the side streets with your arms tucked in the crooks of your elbows. In a daze, you shuffled through the greasy puddles, soaking through your shoes and saturating your socks. It was uncannily similar to how you felt the day after getting a tattoo. You yearned to show the world how so much had changed today, but didn't want to expose it quite yet. What if something happened -- what if you messed something up.  You thought about tomorrow. What would happen then? Would you still burn? In a quiet moment you would find yourself lost in thought. Thinking over each moment slowly. Meticulously. It was so clear, yet none of this made sense. It was terrible, and wonderful. 

NEVER ODD OR EVEN
Opens JULY 1 • 7 - 10pm
Light Grey Art Lab
118 E. 26th Street #101
Minneapolis Minnesota 55404
612.239.2047

We are looking for artists that want to explore the intricacies of duality with us. In life, we suffer the guilt of loving things that are bad, and hating things that are good. Can two seemingly disparate concepts share the same origin? What if something we thought we knew wasn't at all what we assumed? 
 


How does perception color content, and isn't there another side to this story?
 


Are love and hate actually inseparable? If science and religion had a baby, might it look a lot like quantum physics? Do good intentions matter? Does everyone have a dark side?  And what does that mean about how great of a person I really am? How is it possible that the world's deadliest venom also offer some of the most incredible healing properties? Are people really using cancer to fight cancer and if you knew it might save a life, would you knowingly administer it as a treatment? Do a person's vices of drinking, sleeping, and having sex make for a longer life?

Let's explore paradoxical questions in both in content and design. Reversible or mirrored posters are fantastic. Can you make an image that reads both right-side up, and up-side down? Are you interested in creating typographic palindromes? Maybe choose an illustrative approach to conflict, controversy, or paradox. Can you help us see the flip side? In the month of July, we'll be exploring paradox and duality through our programming, podcasts & more. Let's try to truly understand the philosophy of Yin & Yang.

 -ALSO- 

In order to make it easier to participate from afar, we'll be printing an exhibition copy of the work for all artists for free that choose to participate. All of the works for this show will be showcased as digital prints in the gallery (due to the short timeline.) but you are welcome to work in any medium you see fit. Details for size, dates, and other specifics will be sent out to participating artists as soon as the jurying is complete!

IMPORTANT DATES TO CONSIDER:
The call for art ends May 10.
We will be announcing the participating artist list the week of May 13th
Artwork files will be due to the gallery by Friday, June 17th. 
The exhibition opening reception is Friday, July 1st

If you are interested in participating in our July exhibition, please put your name, a link to your blog/ website, and your email like so in the comments section below:
Example:
Lindsay Nohl
lindsaynohl.com
hello@lightgreyartlab.com

 

Thanks so much and please feel free to send a note with any questions to hello@lightgreyartlab.com
---Lindsay

tags: CallforArt
Monday 04.25.16
Posted by Lindsay Nohl
Comments: 402
 

Podcast: 2016 Japan Diaries - Part Three

Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

2016 Japan Diaries - Part Three
Length: 01:05:40
Synopsis: This week's podcast comes to you straight from Japan! Lindsay and Chris headed to Japan in March to explore, learn, shop, hike, and eat. Each night, we took a moment to report back about the things we were finding, the food we were eating, and the cats we were petting. This week picks up right where we left off atop Mount Misen, and continues through our final adventures in Japan. Thanks for tuning in! 

Show Notes:
Botanica
Light Grey Game Night

Monday 04.25.16
Posted by Lindsay Nohl
 

Podcast: 2016 Japan Diaries - Part Two

Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

2016 Japan Diaries - Part Two
Length: 01:15:39
Synopsis: This week's podcast comes to you straight from Japan! Lindsay and Chris headed to Japan in March to explore, learn, shop, hike, and eat. Each night, we took a moment to report back about the things we were finding, the food we were eating, and the cats we were petting. This week picks up right where we left off, and finds Lindsay and Chris rocking some karaoke, getting lost in the middle of the night, and of course, petting more cats. Forgive the audio quality and any pronunciation errors as these are the raw, uncut ramblings of some weary travelers, and stay tuned for more to come! 

Show Notes:
Botanica
Light Grey Game Night

Monday 04.18.16
Posted by Lindsay Nohl
 

Light Grey Game Night: Growth

With the opening reception of Botanica here at last, it's official; spring has sprung. And with it comes new horizons, growth, and plenty of allergies. If you've got a nasty rash and you want to scratch your eyes out, that means it must be time for another Light Grey Game Night! So mark your calendar for Thursday, April 21st from 6:30 - 9:30 pm.

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme is Growth!

Tend to your farm and raise a bountiful harvest in the classic Agricola, build a sprawling metropolis of high-rises in New York 1901, and grow your sprawling, subterranean village in Above and Below, among plenty of others! If you have a favorite boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier!

tags: light grey game night, game night
Wednesday 04.13.16
Posted by Lindsay Nohl
 

Podcast: 2016 Japan Diaries - Part One

Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

2016 Japan Diaries - Part One
Length: 01:43:46
Synopsis: This week's podcast comes to you straight from Japan! Lindsay and Chris headed to Japan in March to explore, learn, shop, hike, and eat. Each night, we took a moment to report back about the things we were finding, the food we were eating, and the cats we were petting. This week starts with our long and painful flight to Japan, and continues through adventures in and around Osaka and Kobe. Forgive the audio quality and any pronunciation errors as these are the raw, uncut ramblings of some weary travelers, and stay turned for more to come! 

2016-03-12 17.57.18.jpg

Show Notes:
Botanica
Light Grey Game Night

tags: podcast, diary
Monday 04.11.16
Posted by Lindsay Nohl
 

Podcast: Shuffle Buddies - Samurai Showdown

Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Shuffle Buddies: Samurai Showdown
Length: 01:20:04
Synopsis: Shuffle Buddies is back with another boardgame-packed episode! On this week's episode Chris and Francesca have just returned from Asia, and we've got stories about Japanese boardgame stores, Chinese internet cafes, and a slew of new games purchased in foreign lands. We give an overview on some Japanese games like Deep Sea Adventure, Nine Tiles, A Fake Artist Goes to New York, and Royal Warrant, and then review the Reiner Knizia classic, Samurai.

And remember you can subscribe to our podcast via iTunes!

Show Notes:
Botanica
Light Grey Game Night

tags: Shuffle Buddies, podcast
Monday 04.04.16
Posted by Lindsay Nohl
 
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