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Light Grey Art Lab
  • ART SHOP
  • ABOUT
    • About Us
    • Contact
    • CV
  • THE GALLERY
    • Group Exhibitions
    • Solo Collections
    • Featured Collections
    • Gift Shop
  • PUBLICATIONS
  • GET INVOLVED
    • Event Calendar
    • RENT + PARTNER
    • Blog
    • Podcast
    • Young Mystics
    • CALLS FOR ART

Artist Interview: Philippe Poirier

Philippe Poirier

Meet Philippe Poirier. Philippe is an animator and artist, living and working in Montreal, Quebec. He has a background in traditional and 3D animation, and currently works in the gaming industry at Hibernum Créations. Philippe has worked on projects such as Pearl's Peril in partnership with Wooga, and is currently the lead artist for an upcoming (soon to be announced!) X-Box One game. Philippe has also participated in past Light Grey Art Lab exhibitions, including Animystics and the recent Dream Arcade Exhibition and video game.

It is an honor to work with Philippe on these projects, and we are thrilled to present his work and process! Below, you can read all about his art practice, upcoming projects, and reflections on his personal and professional work! You see all of Philippe's work on his website and play his level for the Dream Arcade Game here!

Philippe Poirier

Could you describe your studio practice? (Where you work, your studio, materials, favorite tools)

I work full-time as a 2D-3D artist at Hibernum Créations. When I am making personal projects, I have a desk at home with a bookcase next to me. I work mostly with Photoshop and a Cintiq, and I usually carry a sketchbook at all times. Cat owners will understand the struggle of having your pet hanging out right in front of the computer!

What are some of the things you surround yourself by for inspiration? -or- What are some of your biggest sources of inspiration?

I get the chance to work with incredibly talented people, and it’s always inspiring to see how active everyone is outside of work. Tumblr, Pinterest and Behance are amazing platforms that I often use to discover new artists, I am astounded by how much talent and passion there is out there. I’ve always been drawn to backgrounds, but I’m trying to do more characters: I really like Sargent, Ingres and Leyendecker’s work, to name a few. As for the contemporary artists, Jeremy Vickery was a big influence when I started to work more extensively on backgrounds and lighting. James Gurney’s blog is always really amazing- he posts every day on a variety of subjects. Also, I love Hchom’s art, with all her tidy lists and great illustrations!

Philippe Poirier Screen shot of Philippe's level for the Dream Arcade Exhibition

You were one of the participating artists in the Dream Arcade Exhibition. Could you describe the world that you were building? Character and space inspiration?

I went for a detective mystery/noire inspired level- I love how atmospheric these movies were! I looked up a lot of images of Los Angeles and movie stills for set design inspiration. I usually collect images and put them in a folder whenever I start a new piece, and I frequently go back and see them again to get motivation and specific details as I progress. For the final work, I incorporated haunted aspects and mystical fantasy to open up possibilities for enemies and different experiences.

Philippe Poirier Background by Philippe Poirier

What are some of your favorite parts of world building/ character building?

I am a big fan of layout design! The design was a part of my work when I studied in traditional animation. My layout teacher was one of my most important influences from school, and I still apply his teachings to my work today. I just love how a background can express the characters’ personality and set the mood through small narrative details. It can let you tell the story in a single image, what kind of characters evolve in there. "Setting the Scene: The Art & Evolution of Animation Layout" by Fraser MacLean is a great book on the subject.

Do you often work in a collaborative manner or with a team of animators? Could you describe that process?

Making a video game is an intensely collaborative endeavour indeed! I was lucky to be able to work as a lead artist on a video game project, where I had to supervise and assist the work of the art team and communicate with the other teams. It was really great to see everyone’s specialty up close- it provided a lot of insight into everyone’s particular field.

Usually, artists will work closely with game designers, who work on establishing the gameplay mechanics and the general flow of the game. The art team itself, will generally include concept artists, modelers, texture artists, animators, UI and FX artists. The programmers are building the game from scratch, making sure it all works nicely and they also integrate the art assets. We all work closely together as figuring out how to achieve what we want, which usually involves some back and forth. QA will then make sure the game is bug-free. And finally, the producer and art director oversee and manage the project as a whole. Everyone’s role is essential in the making of a video game! It all comes together through intensive collaboration and collective brainstorming when faced with difficulties.

Philippe Poirier Background by Philippe Poirier

What are some of your favorite projects to date? What made these project important to your practice?

Working on my 3D short as a student was a superb experience. The art direction was left to the student’s care and I really enjoyed the exploration process, sketching and illustrating in 2D so that my 3D work was already informed visually. I was really lucky to work for a 3D studio at the same time, and be able to apply this new knowledge to my school work.

Pearl’s Peril got me started at Hibernum Créations after graduating. It was a fantastic project, and I had the opportunity to work on some really atmospheric backgrounds. I’ve also had the chance to work with very experienced artists, and learning a lot quickly by seeing how they work. Animystics was my first gallery show, and I loved the experience and to actually hang the piece on the wall made me want to make more physical art.

Philippe Poirier Illustration from Petite Douceur

What are some of your favorite things to do outside of art making?

I’m kind of a reference material hoarder- one never has enough books, right? Whether it’s trips to the library or just hanging out with a coffee, I love looking at books, magazines, sifting through images. I’ve also had a superb trip in Paris this fall and I’d really love to get out and travel more in the future! Playing video games is a big hobby of mine as well!

Philippe Poirier Detail of Philippe's work for the Animystics Exhibition

Do you have any upcoming projects you can share?

I am starting on a new mobile game project at work which is pretty exciting and as for personal projects. I want to make postcards for the holidays, and I’d also love to print a small illustration book in the coming year. I’m always keeping my eyes peeled for new calls for art too.

Thanks, Philippe!

You can find more of Philippe Poirier's work on his portfolio site, behance, instagram, and follow his tumblr here! You can also play Philippe's Noir level for the Dream Arcade Exhibition and Game on the Light Grey Website here!
tags: Dream Arcade, Philippe Poirier, animation, artist interview, videogame
Thursday 10.23.14
Posted by Jenny Bookler
 

Dream Arcade is Here!!!

Dream Arcade
Download on the Windows Store! ---OR--- Play Dream Arcade online right now!

It's been a long time coming, but Dream Arcade is finally here! Dream Arcade has been an ongoing project since January, and we've been crunching hard for the last month or two to have it ready for last Friday's opening reception, and we're happy to announce it's finally out and available for EVERYONE to play! RIGHT NOW!
Dream Arcade Opening Reception
Dream Arcade is a videogame exhibition inspired by the colorful artwork, characters, and epic adventures of retro arcade games. Dream Arcade features new concepts, stories, and art-filled landscapes with assets created by thirty contemporary artists and designers from around the world. Each of the contributing artists have worked alongside the Light Grey team to transform their pixel characters, props, and backgrounds into interactive playable worlds!

Dream Arcade takes viewers on a journey through time; hunting for clues, traversing foreign landscapes, and discovering new worlds. The varied levels range from lost islands in the sky, ghost-filled campsites, buzzing futuristic cityscapes, and many more. Fight off enemies, find secret pathways, and collect plenty of treasure - all while exploring an artist’s vision and original artwork.
Dream Arcade Opening Reception
You can download it on the Windows Store right now, at an introductory sale price of $0.99! There's also a free trial if you want to give it a try first!

You can also play the entire game online right here!

You can find links to all the participating artists as well as more information on our site.
tags: Dream Arcade, video game, videogame
Friday 09.19.14
Posted by Chris Hajny
 

Dream Arcade Opening Reception Recap

Dream Arcade Opening Reception
Dream Arcade is out, and the opening reception was a huge success! Massive thanks to everyone who made it out to the gallery to play the game! It was a loud and boisterous event (just like any good arcade always is) filled with games, food, chiptunes, laughs and more games.
Dream Arcade Opening Reception
A small crowd had gathered at the door before the event, and as we opened the door, they flooded in and instantly took to the 27 Windows Surface Pro 2 tablets mounted around the walls of the gallery, each running one of the unique Dream Arcade levels. In addition, we had Dream Arcade projected on the back wall, playable with a full-size arcade stick for those brave enough to show off their platform skills to the crowd!
Dream Arcade Opening Reception
Dream Arcade Opening Reception
Dream Arcade Opening Reception
Despite the Light Grey team having been up for the previous 40 hours putting the final touches on Dream Arcade, the event was a lively blast of retro love and we were invigorated by the passion everyone brought to the opening!
Dream Arcade Opening Reception
You can view more photos from the opening reception on our Dream Arcade Flickr set. You can download the game from the Window Store right now, or play it online here!

Once again, thanks again to all of the artists, collaborators, and supporters!
tags: Dream Arcade, opening recap, opening reception, opening, video game, videogame
Thursday 09.18.14
Posted by Chris Hajny
 

Podcast: Games We Play

09.08.14_Games We Play
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Games We Play
Length: 02:02:02
Synopsis: We're working around the clock to put the finishing touches on Dream Arcade, and on this week's podcast we take a break to talk about… more videogames! Chris, Francesca, Ian, and Lindsay gather around to talk about our first experiences with games, share some of the videogames especially close to our hearts, discuss our thoughts on making games, and lots more.

Show Notes:
    Chris's 5 to Play
  • XCOM Enemy Within/Enemy Unknown (PC/Mac)
  • Dragon Age Origins (PC/Mac)
  • Dark Souls/Demon's Souls (PS3)
  • Far Cry 2 (PC)
  • The Local Multiplayer Resurgence - Towerfall Ascension (PC/Mac/PS4), Samurai Gunn (PC/Mac), Nidhogg (PC/Mac)
    Francesca's 5 to Play
  • Portal (series - PC)
  • Journey (PS3/PS4)
  • World Ends with You (3DS)
  • Phoenix Wright (series - 3DS)
  • Professor Layton (series - 3DS)
    Ian's 5 to Play
  • Animal Crossing New Leaf (3DS)
  • Bravely Default (3DS)
  • Azure Striker Gunvolt (3DS)
  • Monster Hunter 3 Ultimate - (3DS/Wii U)
  • Wii U (console)
    Lindsay's 5 to Play
  • Baldur's Gate 2 (PC/Mac)
  • Darklands (PC/Mac)
  • Laura Bow and the Dagger of Amon Ra (PC)
  • King's Quest (series - PC/Mac)
  • Megu (formerly iOS, currently PC/Mac)
(Check GOG.com and Steam for the classic PC titles)

tags: Audio, podcast, videogame
Monday 09.08.14
Posted by Chris Hajny
 

Dream Arcade Promo Games!

The opening reception for Dream Arcade exhibition might not be for months, but we've just launched three Dream Arcade mini-games on the Windows Store! What!? Yes! So you can download and play yourself RIGHT NOW! For free!

We wanted to put these previews out early to give you all a sneak-peek of the adventure to come! Now's your chance to check out the awesome and imaginative worlds that participating Dream Arcade artists Bianca Bautista, Sara Talmadge, and Richie Pope have come up with!

Dream Arcade - Lost Lands Promo
The first up is Bianca Bautista's The Lost Lands of The Sky! Explore an ancient and forgotten world full of mystical treasures, fearsome enemies, and beautiful vistas! Download it here!

Dream Arcade - Fear of the Drums Promo
Play as a victorian-era noble in a race to escape your crumbling empire during a bloody uprising in Sara Talmadge's Fear Of The Drum! Download it here!

Dream Arcade - Forgotten Sector Promo
And finally, head into a dystopian urban future to save your sister in Richie Pope'sThe Forgotten Sector! Download it here!

So if you have Windows 8 and want an early look at the Dream Arcade project, head over to the Window's Store and download them for free today! And tell your friends, too!

If you don't have Windows 8, no worries! At the end of the month we'll be putting the playable promo mini-games online for everyone to play and share!

And get ready for the full Dream Arcade show coming September 12, 2014! The promo games are made with early assets, and for the final release of Dream Arcade they'll have more artwork, a new story, and amazing cover-art illustrations by the the artists! Plus they're be the other 27 artists' contributions! It's going to be DREAMY!

We can't wait! And hope you can't either! Party on, dude!
tags: Dream Arcade, videogame
Friday 06.20.14
Posted by Chris Hajny
 

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