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Light Grey Art Lab
  • ART SHOP
  • ABOUT
    • About Us
    • Contact
    • CV
  • THE GALLERY
    • Group Exhibitions
    • Solo Collections
    • Featured Collections
    • Gift Shop
  • PUBLICATIONS
  • GET INVOLVED
    • Event Calendar
    • RENT + PARTNER
    • Blog
    • Podcast
    • Young Mystics
    • CALLS FOR ART

Dream Arcade is Here!!!

Dream Arcade
Download on the Windows Store! ---OR--- Play Dream Arcade online right now!

It's been a long time coming, but Dream Arcade is finally here! Dream Arcade has been an ongoing project since January, and we've been crunching hard for the last month or two to have it ready for last Friday's opening reception, and we're happy to announce it's finally out and available for EVERYONE to play! RIGHT NOW!
Dream Arcade Opening Reception
Dream Arcade is a videogame exhibition inspired by the colorful artwork, characters, and epic adventures of retro arcade games. Dream Arcade features new concepts, stories, and art-filled landscapes with assets created by thirty contemporary artists and designers from around the world. Each of the contributing artists have worked alongside the Light Grey team to transform their pixel characters, props, and backgrounds into interactive playable worlds!

Dream Arcade takes viewers on a journey through time; hunting for clues, traversing foreign landscapes, and discovering new worlds. The varied levels range from lost islands in the sky, ghost-filled campsites, buzzing futuristic cityscapes, and many more. Fight off enemies, find secret pathways, and collect plenty of treasure - all while exploring an artist’s vision and original artwork.
Dream Arcade Opening Reception
You can download it on the Windows Store right now, at an introductory sale price of $0.99! There's also a free trial if you want to give it a try first!

You can also play the entire game online right here!

You can find links to all the participating artists as well as more information on our site.
tags: Dream Arcade, video game, videogame
Friday 09.19.14
Posted by Chris Hajny
 

Dream Arcade Opening Reception Recap

Dream Arcade Opening Reception
Dream Arcade is out, and the opening reception was a huge success! Massive thanks to everyone who made it out to the gallery to play the game! It was a loud and boisterous event (just like any good arcade always is) filled with games, food, chiptunes, laughs and more games.
Dream Arcade Opening Reception
A small crowd had gathered at the door before the event, and as we opened the door, they flooded in and instantly took to the 27 Windows Surface Pro 2 tablets mounted around the walls of the gallery, each running one of the unique Dream Arcade levels. In addition, we had Dream Arcade projected on the back wall, playable with a full-size arcade stick for those brave enough to show off their platform skills to the crowd!
Dream Arcade Opening Reception
Dream Arcade Opening Reception
Dream Arcade Opening Reception
Despite the Light Grey team having been up for the previous 40 hours putting the final touches on Dream Arcade, the event was a lively blast of retro love and we were invigorated by the passion everyone brought to the opening!
Dream Arcade Opening Reception
You can view more photos from the opening reception on our Dream Arcade Flickr set. You can download the game from the Window Store right now, or play it online here!

Once again, thanks again to all of the artists, collaborators, and supporters!
tags: Dream Arcade, opening recap, opening reception, opening, video game, videogame
Thursday 09.18.14
Posted by Chris Hajny
 

CALL FOR ART : DREAM ARCADE

dreamarcade_callforart

EDIT: 4.23.14 Thanks to everyone that applied! We'll be posting the list of participating artists shortly!

We have been keeping quiet about this one for the last six months as we've gotten face deep in all of planning and prototyping! We can finally announce the newest call for art :
DREAM ARCADE
A Platformer's Paradise
Opening September 12, 2014 at Light Grey Art Lab!
DreamArcade_Screenshot2
Hyper-shifting has never been a problem for you. In fact, because of your ability to flex between the spacetime fabric, you've been singled out to covertly infiltrate a list of alternate realms to seek out a handful of top secret energy sources that have been scattered throughout time and across dimensions. You will have to shift between worlds, take on new forms, fight deadly enemies and navigate dangerous environments -- all to collect these essential celestial artifacts. If you're unable to find them all, the universe as we know it will cease to exist.

If you've ever wanted to design the characters and world for a platformer game, here's your chance! We have been researching ways for interested artists to design the environments, the enemies, and the heroes in a new exhibition that will explode everyone's faces with awesomeness! During the month of September we'll transform the gallery into an actual arcade, and the walls will be lined with YOUR GAMES. All of which will be tied together by a dimension-hopping storyline!

You could make an all-slime universe, a kitten-filled candy paradise, a hamburger land with mustard waterfalls, or a barbarian's loin-cloth dream! If you've ever said "I'd love to see a game where..." now's your chance!

The end result will be a playable game, and an epic journey that pays homage to the classic games of the 8 and 16 bit generations!



CLICK HERE TO PLAY A MINI SAMPLE GAME SO YOU CAN SEE WHAT WE MEAN!

See all of those little assets? The objects, danger zones, characters, background? Each artist will create a set of graphics used to populate their unique world! Then we'll take that art and turn it into the playable game!

We'll design a big, winding level -- filled with items, barriers, puzzles, and story! Each artist also get a chance to make a piece of lush artwork (think - crazy splash page!) inspired by your game that will be available to purchase. This piece will be the "cover art" for your game as well as being the piece hung next to the games in the gallery. Your artwork will be archived permanently on our online gallery as well as displayed for the month of September in our brick-and-mortar gallery in Minneapolis!

*********

example Dream Arcade assets
Example of raw game assets!

In order to make something crazy-huge like this happen, Light Grey Art Lab is working with David Washington from Microsoft, a great friend and awesome guy, to help release each of your mini games for free on the Microsoft App Store, so you can share them with friends, family and everyone else :). David is helping us code each game individually, and helping us create ONE BIG STORY-FILLED platformer that spans all mini-games -- where you'll see the story unfold with tons of extra secrets! We're excited to create this huge universe of games, and even more excited for you to see your characters come to life.

The Development Team:
The coding will be done by David Washington and the level design and art layout by Chris Hajny. Graphic design, story and extra in-game assets will be handled by Lindsay Nohl and editing and project management by Jenny Bookler and Francesca Buchko.

How is it possible that we can do things like this?
All of our Light Grey Art Lab projects are built with the blood, sweat and tears from volunteer hours from the four of us at Light Grey Art Lab in coordination with art makers and art lovers like you! As always, we're all in it for the love of the game! :) We spend our nights and weekends developing programming like our diverse calls for art, the LGAL podcast, the free events, and our meet & greets! If you like seeing projects and calls for art like this, or games like Great Personality, our series of dating sims, PLEASE CONSIDER DONATING A COUPLE BUCKS to support Light Grey, and ALL of the creative folks involved! The best way to help is to head over to our shop and consider purchasing a piece of art! Everyone wins! You get something awesome, the artists who make the work earn some money, and we get to keep making crazy things for you guys!

*********

The Exhibition!

During the exhibition, we'll have 30 game stations to line the walls with your games! Of course, we'll also be releasing the games online so you can have access to all of these awesome worlds from the comfort of your own computer!

So put on your bounty-hunting, treasure-hungry, adventurer hats and join us for one of our craziest exhibitions yet!

*********

TO BE INVOLVED
Put your name, email and links in the comments below by APRIL 23 to be considered! Your comment should looks something like this:

Lindsay Nohl
hello@lightgreyartlab.com
lindsaynohl.com

Space is limited and we have two deadlines! We'll be looking for a couple super ambitious people that want to be part of the promotional games / press kits to be able to turn in art by May 15th, and everyone else's artwork will be due by mid-late June(exact date TBD!) so we can program everything before the exhibition! -- so if you think you're up for it, let us know!

And that's it!
Again, due to VERY limited space in this show, please check the dates and specifics above and ask any questions to make sure you can make the deadlines & dates! THIS IS A SHOW THAT NEEDS 100% FOLLOW-THROUGH BECAUSE OF THE NATURE OF THE PROJECT, so please do not apply unless you are able to meet one of the two possible deadlines, and parameters above! Let us know if you need any more details and thanks for helping us spread the word!!!

We'll be jurying the show after APRIL 23!

Questions? Send us a note! hello@lightgreyartlab.com
tags: 2014, CallforArt, Dream Arcade, games, video game
Monday 04.07.14
Posted by Lindsay Nohl
Comments: 109
 

Great Personality : Recap and Photos!

Great Personality Opening Reception
Gathering around the tablets for a big-screen experience!

Hey, this is Lindsay from Light Grey --
Huge thanks to everyone that came out and partied with us at the Great Personality Opening Reception!
We had quite a few people playing the games, laughing (and blushing!) and really getting into meeting the the characters and exploring the space!

This has really been one of the most interesting experiences -- from creating the game, to making a world... to just getting the chance to talk with people about the whole experience!

Great Personality Opening Reception

We were furiously coding up until the last minute -- as all great creative projects go (right!?). And once we opened the doors, a flood of people joined us for an incredibly successful opening! We had the pleasure of having guest artist Sam Wolfe Connelly join us for an artist lecture that night -- and the whole lot of us ran around, finding our types, and getting into the zone!

Great Personality Opening Reception
Becca Olene (who helped with a bunch of the animations in the game!) and Josh Olson with Sam Wolfe Connelly

Giant thanks to David Washington for helping us get some tablets for the whole experience -- and thanks to all of the wonderful people that checked in with us ONLINE! If you haven't had a chance to see what the buzz is about, we created the first of four dating sims based on the Myers Briggs Personality Types. The first story features you, a new resident in a strange city -- as you meet new people, find your way around, and have some friendly - to - sensual (!) adventures! The whole story ranges from some PG - to PG-13 moments, and for all of you dating sim-lovers out there, we have built in some really fun alternate endings, and some really funny encounters.

Each of the stories features one of the Guardian Characters (which you can see here on the site! SPOILER ALERT!)

The whole game allows you to make choices, and the choices you make will determine how compatible you are with each of the characters --- and ultimately let you see how it all plays out to your advantage - or not-so-advantage!

You can download the game HERE for free, and if you feel so generous, you can help us spread the word!
We'd love for everyone to play it!!


Great Personality Opening Reception

I had a blast coding the project and working with all of the amazing artwork. It really has been a surreal experience.
The spaces and people that were created for this project were incredible, and the stories practically wrote themselves. I owe a huge thanks to all of the creative people that put their time and effort into this project to make it a reality.

We are really excited about the prospect of doing more things like this in the future, and will be adding a page on the website that shows everyone how we did it -- so that, some day, when you have a lot of time, you can make your own dating sim, too :)

Anyway, I'd love any comments or thoughts about the game, the project, or otherwise! We really love talking with people about how it went, what they thought, and what they'd like to see from us in the future.

And I totally encourage you guys to take a look at the Flickr set where you can see the great turn-out, --- AND OF COURSE, stay tuned for the next three games (which will be coming out soon!). In these games you'll get to see more of the world, get to know some other amazing characters, have some crazy encounters and gain more of your bearings in the city while you watch the whole world unfold.

Thanks again and definitely, if you've been interested in participating in a project with us, give me a holler and tell me what you think! hello@lightgreyartlab.com

Cheers, you guys!
---lindsay
tags: 2014, Great Personality, art show, dating games, video game
Tuesday 01.28.14
Posted by Lindsay Nohl
 

Podcast: Visual Development For Video Games

11.04.13_Visual Development for Video Games
Download the MP3 or Subscribe via iTunes!

Visual Development for Video Games
Length: 01:04:39
Synopsis: Microsoft Studios Associate Production Designer Claire Hummel and Associate Art Director Colin Foran visited Minneapolis this week to host our weekend workshop dedicated to world building in video games. To kick off the event, we hosted a public artist talk where Claire and Colin spoke about how they approach the challenging work of visual development for AAA video games, what it's like to work on a high-caliber team of talent like Microsoft Studios, where they started as artists, and how they got to where they are now. And of course, lots, lots more. Claire and Colin are incredibly talented and knowledgeable (and super nice, too!) so we thought it would be a great conversation to share on the podcast!

World Building Workshop with Colin Foran & Claire Hummel
NOTES:
You can see Claire Hummel's art and follow what she's up to next on her website, Tumblr, Deviant Art, or on twitter @shoomlah.

You can see Colin Foran's art and follow what he's up to next on his Tumblr, CG Hub, Deviant Art, or on twitter @colin_foran.
tags: Audio, Claire Hummel, Colin Foran, Workshop, World Builder, concept art, concept artwork, podcast, video game
Tuesday 11.05.13
Posted by Chris Hajny
Comments: 2
 

Podcast: Talking with Colin Foran

Talking With Colin Foran
This week we were lucky enough to have a wonderful conversation with Colin Foran, who did an out-of-this-world piece for the Station Zero show (pun completely intended), and also has work in the upcoming Rolemodels show. Colin has spent the last 5 years at Microsoft Game Studios as a concept artist and associate art director. Working on the publishing side, Colin gets to help shape the look and feel of countless video game projects on a daily basis.

ColinForan
Download the MP3 or Subscribe via iTunes!

Talking with Colin Foran
Length: 01:23:23
Synopsis: On this week's podcast we talk to Colin Foran, a concept artist and art director on the publishing side of Microsoft Game Studios. Colin helps shape the look and feel of countless video game projects on a daily basis, and we talk to him about the culture of work, the importance of practice and self reflection, how he continues to grow as an artist, and dealing with the balance of personal art and a demanding creative career. After the interview, Lindsay, Jenny, Francesa, and Chris talk about managing creative energy, work-life balance, and taking things one step at a time.

Notes:
You can see Colin Foran's art and follow what he's up to next on his Tumblr, CG Hub, Deviant Art, or on twitter @colin_foran.
tags: Audio, Colin Foran, Station Zero, StationZero, concept artwork, concept, podcast, video game
Monday 08.12.13
Posted by Chris Hajny
 

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