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Light Grey Art Lab
  • ART SHOP
  • ABOUT
    • About Us
    • Contact
    • CV
  • THE GALLERY
    • Group Exhibitions
    • Solo Collections
    • Featured Collections
    • Gift Shop
  • PUBLICATIONS
  • GET INVOLVED
    • Event Calendar
    • RENT + PARTNER
    • Blog
    • Podcast
    • Young Mystics
    • CALLS FOR ART

Artist Interview: John Lee

jewels_3
As the Station Zero show comes to a close, we wanted to take one last opportunity to speak to participating artist John Lee. John Lee is an incredibly talented illustrator, with clients that include National Geographic, FedEx, Harmonix, and The National Park Service. We wanted to ask John about his influences, experiences and process behind his gorgeous and expressive work. And of course we couldn't help talking about his favorite aspects of Science Fiction.

jlee
Hi John! I know you're not local to Light Grey Art Lab, so where are you from? Where'd you grow up and do you think your surroundings playing a large role in your career as an artist?

I grew up in Memphis, TN and am absolutely influenced by the South. My childhood was spent playing war in the Memphis summer evenings, surrounded by fireflies and honeysuckle, watching kung-fu movies after eating home-made fried chicken at family gatherings, and drawing spaceships on x-ray backing boards with fruit-scented markers.

I always drew a lot as a kid, and my parents picked up on that at an early age. They exposed me to a lot of Caldecott award winning children's books, comics like Calvin & Hobbes, and traditional Chinese art collected by my grandparents or family friends. I also remember trying to duplicate the visuals from the video games that my brother and I would play (since we could only play a certain amount every week).

Currently, I find myself thinking a lot about the South in terms of my specific racial experiences within it when I was growing up. Memphis is a city with a deep and complex history when it comes to race relations-- after all, it's the city where Martin Luther King Jr. was murdered, and where rock was born from the blending of black and white musical traditions. However, I'm a 2.5 generation Chinese/Filipino, and there weren't a lot of kids who looked like me in school. There also wasn't really a place for Asian-Americans to fit into the larger common narrative of black/white racial history in the South, even if they were just as affected by prejudice as any other group. Recently, I've been doing a lot of research through museums and first hand accounts of family members, trying to piece together just how complex this history is.

I guess what I mean to say is that I think artists should reflect the times in which they live. And I think as illustrators, it's always best to inform your work, not just stylistically, but through content, with personal stories and experiences. You hear this idea tossed around as finding visual distinction through one's illustration "voice." Right now I'm mining my own formative experiences for -- something. Somewhere in this weird intersection of X-Men comics, Super Metroid, Han-dynasty guardian lions, dogwood trees, cicada broods, and schoolyard scraps, there's a story to be told that is currently influencing my trajectory as an artist.


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In process work by John Lee

I see you're an instructor at the Memphis College of Art! What attracts you to teaching?

I actually just quit teaching at MCA this summer, so my website is a little out of date--which I apologize for! I had the privilege of teaching there for 2 years, and taught foundational level courses for illustration (composition and color), as well as a senior-level portfolio development and professional practice course.

I think what I love the most about teaching is that I get to share. You can sit in your studio and just absolutely geek out about a color temperature shift in a Winslow Homer piece, and then bring it into the classroom where everyone not only gets it, but is just as excited about it as you are. This idea of being unapologetically ecstatic about things that you love is essential for leading a creative lifestyle. It's also the lynchpin that binds the illustration community together, and why I feel like illustrators are some of the nicest people out there.

Additionally, for me teaching is one way to pay it forward. I remember when I was first starting out as an illustrator, I was fresh out of school with a tangential degree and nothing but a barely functional ability to draw. I was referred to Nathan Fox, who was living in Kansas City at the time, and I dropped him a line for lack of any other options really. Nathan was really awesome, invited me over to his studio, and essentially got me set up. He did a review of the work that I had cobbled together as a "portfolio", showed me how he interacted with clients, and even went so far as to give me some of the documents that he used to for invoicing and contracts. It was the crash course that got me started, and I owe a lot to him because of it.

So when I would interact with students, I would try and keep that experience in mind. What did I want to know at that stage in the game? What did I need to know? Every student's path and style of learning is different, and my knowledge base is only so deep, so I definitely felt like I had varying degrees of success as a teacher. But at the end of the day, I wanted to feel like I helped someone towards their larger goal in some small way. Because everyone deserves that chance, and maybe one day they'll pay it forward to someone else.


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Typography process for Station Zero by John Lee

That seems like a really wonderful and generous approach. So if you could give one word of advice to anyone who's just starting out, trying to be a successful freelance artist, what would it be?

My very first piece of advice would be to be careful on whose advice you internalize. Know the context in which people's experiences are formed. In my case, I still consider myself a journeyman illustrator in a lot of ways, and that I still have a lot to learn and a ways to go in terms of my career.

My second piece of advice for students and artists just starting out would be to reevaluate what your definition of success is. Decide what your goals are within art, or illustration, or whatever, and use that as your true north for every decision that you make here on out. Maybe you want a Ferrari one day. Maybe you want to write a children's book that changes how a whole generation thinks about storytelling. Maybe you want to settle down and have a few kids.

Whatever it is, be honest about what you want and then go for it with all of your being. I think about an awesome interview with Bruce Lee that I heard: "When you want to move, you're moving, and when you move, you are determined to move. (If) I'm going to punch, man I'm going to do it."


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Process for Station Zero Show by John Lee

From looking at your work it seems like you like to draw everything under the sun! Is there any one subject that you like drawing the most and why?

For a while, I was really into drawing little feral Mononoke-hime-like kids. I like to draw foliage, and also rocks because I'm boring. I've also been drawing little cartoon sheep since I was in 4th grade, and I use them currently for my "branding." But mostly, I just like drawing people. And I don't really mean figure drawing in the academic sense. Honestly, anatomy, muscle groups, etc. kind of bores me to death. I mean drawing people in a way that captures some kind of honest expression or story. I think Harvey Dunn said to his students something along the lines of "if you want to paint the people, you must become one of the people." Sterling Hundley put it another way in a critique at the Illustration Academy when he said "the great unwashed masses are us." So, I really like just going out in different situations and drawing people as much as I can.

You post on your blog a lot of images of you doing observational drawings in your sketchbook at museums and other inspiring places. What about drawing from real life do you enjoy most, and what is your favorite environment to make art?

For me, drawing is much more effective at capturing an experience than say, photography. When I look at a drawing that I've done, I can remember where I was, who I was with, whether the sun was on my face, or it was windy at the time. etc. It's probably a byproduct of having to invest a lot of time and concentration into making a drawing, as compared to simply clicking a button. Drawing is more personal, and becomes more than just reproducing what's in front of you. You have to constantly edit information, accentuating some things while downplaying others.

On a more technical note, drawing from observation allows you to perceive form, value, and color more precisely than from a photograph. These repetitions build muscle memory and strengthen your perceptual vocabulary, which you can then use back in the studio.

My favorite situation for drawing is when it starts a dialog. So like when I'm drawing, and someone who is into it comes says hi, and a conversation starts. I guess it goes back to that idea of liking things unapologetically.


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Sketches by John Lee

What is your process like, and what materials do you typically use?

My current illustration process is in a lot of flux as I'm figuring things out currently. But in general, my finals are either some kind of linework with digital color, or messy digital paintings that are collaged together from scanned bits and scraps of all sorts of things like monotypes, palette paper scraps, blotting sheets, etc. On the digital side, I use an older 09 Macbook Pro, Wacom Intuos 4, PS CS6, and a Canoscan LiDE 600F scanner.

I'm a drawer first and foremost, so all of my painting sensibilities tend to emerge from that. For instance, I have a tiny Winsor & Newton watercolor set that I have for sketching, but most of the heavy lifting is done with Caran d'Ache Supracolor watercolor pencils. I use Nasutomo Niji water brushes, one with water and one with 60/40 ink and water, a technique I stole from James Gurney. But again, I really like them because they kind of remind me of scummy Chinese calligraphy pens. I also use a little Zebra ballpoint pen for drawing when I don't have anything else, because of James Jean.


sketch1
John Lee's art making materials

Most your work has an amazing rough quality to it, but is still very recognizable and controlled, with beautifully harmonious color combinations. What are your biggest influences that have helped created you as an artist and how have they helped mold your style into what it is today?

I think in general, I don't like having absolute control over my imagery. I want things to surprise me and my drawing to have elements of tightness and looseness, all within the same image (which is funny considering I work mostly digitally). I love when you're looking at a John Singer Sargent painting, looking at all these chunky daubs of murky browns and blues, and then suddenly this beautiful portrait emerges from it. I love the idea behind Cezanne's paintings where you're giving just enough information and then your brain has to reconstruct the rest.

Absolute representation is already known. We know what something looks like when it's realistic. Where's the fun in that? I tend to focus much more heavily on composition and design than the actual rendering of things.

In terms of color, I heard it explained this way (by Jeffery Alan Love, again at the Illustration Academy): "There are those that have to sneak up on color, and there are those that explode it." My grasp on actual painting color theory is tenuous at best, so I tend to sneak up and "find" my color schemes halfway through my pieces. However, the undergrad printmaker in me comes out at certain times and says "if it's red, make it freaking' red" so that's why you'll see some pretty garish saturated colors in my drawings. I think it's important to be honest about your influences. It's terrible when people won't admit being influenced by someone, even when it's really obvious. I think it's also important to look at who your influences were influenced by. I look at and absolutely love a lot of work, but I find myself only really going back and looking at certain people. Chronologically, it goes something like: John Singer Sargent, Howard Pyle/Harvey Dunn/Dean Cornwell, Charley Harper, Coby Whitmore, James Gurney, Gary Kelley, Sterling Hundley, James Jean. Obviously, the more contemporary your influences are, the more dangerous it becomes.


Graduating with a BFA in Creative Writing, I'm sure you have a list of favorite books. What are some of them and if you read sci-fi novels what are some of your favorite of those as well?

My favorite book is One Hundred Years of Solitude by Gabriel Garcia Marquez. I don't know if it's not cool to like that book, or whatever, but man. I love the scale of that book, the weaving narratives, and beautiful matter-of-fact vignettes of the supernatural. Italo Calvino's Cosmicomics is on that list for much the same reason. And as a Southerner, I love Flannery O' Connor's A Good Man is Hard to Find. I actually don't read a whole lot of sci-fi! I think the last one I read before The Jewels of Aptor was A Canticle for Leibowitz, by Walter M. Miller. I get most of my sci-fi dosage from other media. So like, Battlestar Galactica, or the original Ghost in the Shell and Appleseed comics by Masamune Shirow, or incompetently dropping marines off to their deaths in an occasional game of Starcraft.

What about Sci-fi intrigues you, and how did that influence your approach to your cover?

My absolute favorite thing about science fiction is that it stretches our imaginations. How many scientists, programmers, physicists, etc. discovered their passion by watching something like Star Trek or Star Wars as a kid? I also love science fiction when it can make an otherwise fantastic situation feel emotionally real. A series like Battlestar Galactica does that really well-- it forces us to engage with the story in terms that we can all relate to. For my cover, I chose to show one of the main characters, the White Goddess Argo, as the figurehead on the bow of an old frigate. The Jewels of Aptor is a post-apocalyptic story, so there's been a tech reset for the surviving humans/mutants and they use old sailing technology to get around. The true identity of Argo is constantly in question throughout the entire story, so I wanted her to feel kind of ambiguous as to whether she was actually a carved figurehead, or if there was some actual life behind her. I also wanted to use the heavy drapery to tie her back to a previous period in art history, to suggest that the world that the book is describing is actually one that we know very well.

Thanks again to John for taking the time to chat with us! You can find more from John Lee on his website, on tumblr and on twitter @johnleedraws.
tags: John Lee, Station Zero, art, artist, illustration, interview, light grey art lab
Friday 08.16.13
Posted by Jenny Bookler
 

Podcast: Talking with Colin Foran

Talking With Colin Foran
This week we were lucky enough to have a wonderful conversation with Colin Foran, who did an out-of-this-world piece for the Station Zero show (pun completely intended), and also has work in the upcoming Rolemodels show. Colin has spent the last 5 years at Microsoft Game Studios as a concept artist and associate art director. Working on the publishing side, Colin gets to help shape the look and feel of countless video game projects on a daily basis.

ColinForan
Download the MP3 or Subscribe via iTunes!

Talking with Colin Foran
Length: 01:23:23
Synopsis: On this week's podcast we talk to Colin Foran, a concept artist and art director on the publishing side of Microsoft Game Studios. Colin helps shape the look and feel of countless video game projects on a daily basis, and we talk to him about the culture of work, the importance of practice and self reflection, how he continues to grow as an artist, and dealing with the balance of personal art and a demanding creative career. After the interview, Lindsay, Jenny, Francesa, and Chris talk about managing creative energy, work-life balance, and taking things one step at a time.

Notes:
You can see Colin Foran's art and follow what he's up to next on his Tumblr, CG Hub, Deviant Art, or on twitter @colin_foran.
tags: Audio, Colin Foran, Station Zero, StationZero, concept artwork, concept, podcast, video game
Monday 08.12.13
Posted by Chris Hajny
 

Podcast: Deflecting Space Knives

08.05.13_Deflecting Space Knives
Download the MP3 or Subscribe via iTunes!

Deflecting Space Knives
Length: 00:55:45
Synopsis: This week's (admittedly strange) podcast revolves around the apocalyptic vision of the future described by a number of vintage sci-fi book covers in the Station Zero show. We explore the idea of what we'd do in a hostile alien world, and somehow relate that to real life's difficult endings, new beginnings and hard resets. Whether it's a new job, a new life, or a whole new solar system, dealing with the unknown is not always that bad of a thing.

Notes:
A view of Earth from Saturn
Sexy Patrick Stewart
The Story of an Hour by Kate Chopin
The Official Flowbee Website
tags: Audio, Station Zero, podcast
Monday 08.05.13
Posted by Chris Hajny
 

Artist Interview: Courtney Billadeau

With Station Zero going on right now, we wanted to take a peek into the minds of some of the many talented artists participating in the show. We were blown away at the expansive knowledge (and interest) in sci-fi that many of the Station Zero artists possessed, and wanted to give them a chance to speak more on the topic!

Meet C. Billadeau- a Chicago illustrator with a widespread pool of interests, ranging from comic art to book binding and much much more. Her work utilizes bold shapes and dynamic compositions (with just the right amount of texture sprinkled on top,) creating dramatic and eye-catching pieces. Aside from her work in several of our shows here at Light Grey Art Lab, C. Billadeau has been featured in Illustration West 48 and 49, CMYK 49, and Creative Quarterly 22. She has worked with Bioware promoting Mass Effect, and most recently participated in a short fiction anthology titled "THIS IS HOW YOU DIE."

C.Billadeau 0
Sebastian Orr Photography

What’s one sci-fi book you’d recommend everyone to read, and why?

As an avid reader and huge sci-fi fan, it is difficult to narrow the list down!

My favorite classic sci-fi is I, Robot by Isaac Asimov. The book itself is a collection of short fiction built on the premise of Asimov's Three Laws of Robotics and a logical society that believes them to be wholly comprehensive, with each story upping the ante in showing us robots finding loopholes in those laws and explaining how completely flawed the laws are. His other books in the Robot series are also really great.

If 'hard' sci-fi scares you or you're afraid of being labeled as a nerd or something (but really, it's great, come to the dork side), I'd recommend either China Miéville's The City and the City or the most recent trilogy by William Gibson, starting with Pattern Recognition. They both definitely fall more into the 'speculative fiction' side of science fiction along with "The City and the City", but are just as solid as any other futuristic sci-fi.


C.Billadeau 1
Work in progress for Station Zero

If you had to pick a sci-fi world to live in, where would you live and why?

Probably the world described in the Shadowrun tabletop gaming franchise (fun fact: the books are heavily inspired on the earlier, more famous William Gibson novels). See, a lot of my favorite sci-fi is about worlds or societies that are horribly, horribly flawed and that's why I enjoy reading stories about them (but not necessarily living in them).

Did you read the book you were assigned, or pieces of it? If so, what’s your favorite part of the book? Did that moment get included in your redesign of the cover?

I…didn't actually have a favorite part of "Cage A Man" because I really didn't like it! As someone who eats trashy pulp sci-fi like this for breakfast, I generally have a high tolerance for poor writing or dated ideas, but this was not the case here. There wasn't a lot of real plot to follow, as literally three-quarters of the book follow the main character's obsession with coercing and eventually forcing his female alien lover to get futuristic plastic surgery to make her look more human, simply because how she looks is offensive to his sex drive. No, I'm not actually kidding. All done in the name of "true love".

It's exceedingly problematic from numerous perspectives--feminist, racial, and otherwise--so it was difficult to digest because of that.

As such, I wanted little to do with the original content and ended up not specifically depicting anything from the book. I ended up relying on more abstract metaphors, instead, to describe a persistent theme throughout the book that didn't immediately make me backpedal away from the book--the concept of captivity, in its various forms.


C.Billadeau 4

What’s a piece of technology that you’d love to get invented in the near future?

Effective interstellar communication and/or travel--for research and knowledge! When I was a kid (and everyone else around me wanted to be a firefighter or a doctor or whatever their parents were), I only wanted to be an astronomer. Mainly to explore the unknowns of space from the comfort of Earth. I eventually grew out of that and into an illustrator, but I still find a lot of inspiration in the mysteries of the universe and deeply believe in what resources and knowledge we could find by exploring it.

What’s your ideal workspace?

My process is both part traditional mediums and part digital mediums, so having a large, dedicated desk where I can roll back and forth from messily inking something to my desktop is a must. As well as a huge scanner and copier nearby. I really prefer working with others, too--mainly for motivation and bouncing and sharing ideas off of each other.

Right now, I work in a space in my apartment with my significant other, but I plan to open up my own studio space with friends someday!


C.Billadeau 3
Work in progress for In Place

Do you listen to any music while you work? If so, what kinds?

Anywhere from industrial grunge to low-fi electronica. Music works, for me, less as a source of inspiration and more of a barrier between me and everything around me. I really can only focus on creating if I shut out the outside world for a bit.

What is your favorite medium to work in, and why?

I love working with ink. I make a lot of my textures by hand, mostly by slinging around ink with brushes on rough bristol.

C.Billadeau 2
Limited edition run of C.Billadeau's Mass Effect print through Bioware

In the future, what are some things you’d like to be working on/where would you like to go with your art?

I'm currently in the planning stages for a historical-fiction, surrealist graphic novel I've been doing the research for some time. I'm a commercial illustrator through and through, so, while continuing to do editorial and marketing work, I eventually plan to do more conceptual work for independent game design while making comics that I will likely serialize online.

Thanks Courtney!

To see more of her work, check out her blog or website, and be sure to check out her piece for Station Zero!
tags: 2013, Station Zero, artist interview, artist, c.billadeau, courtney billadeau, light grey art lab
Thursday 08.01.13
Posted by Jenny Bookler
 

Artist Interview: Kelsey King

Meet Kelsey King- A Minnesota-native freelance artist and recent graduate from the Minneapolis College of Art and Design. Kelsey is one of the exhibiting artists in the Station Zero Exhibition, but has also shown work in various other institutions, and has had several works featured in Juxtapose Magazine, ImagineFX, and Scientific American among others. Her illustration work is captivating- delving in fantasy, science fiction, folklore, and intimate and imaginary subjects.
INTERVIEW
What are some of your favorite subjects to illustrate and why?

If you look through my body of work, it is obvious to see that young women is probably the most common thing I draw. But honestly, who doesn’t love drawing pretty ladies? I think that’s why pin-up and pulp covers interest me so much. The art is really beautiful but unsatisfying or just plain ridiculous. I love using the imagery as inspiration to make something more complex.

More recently, I’ve been drawing animals in a folk kind of way. I’ve found it’s fun to do something unexpected- contrasting the more realistic landscapes and simplified animals.
kelsey1
Station Zero touches on some of the subjects and themes found in your work. Can describe the process of your work for Station Zero, thoughts, enthusiasm?

I thought it was really cool to work with a book that was so female-centric, especially in the Science-Fiction genre in the 1960s! I love seeing a SF story that is focused on a young female protagonist who is extremely relatable- struggling to try and seem older than she really is, growing up way too fast.

When I started working on my cover, I wanted to bring certain characteristics out. I really liked how powerful she looked on the original cover and the moody blue tone, I also wanted to emphasize that she was described as 15 years-old with tanned skin and dark hair. When the story begins, she is on vacation, and dressed like the kid that she is. In the end, I tried my best to capture the powerful feeling and the look of a 15 year-old on vacation in the future!
kelsey3
You have a large series of work incorporating Women and Wolves (including your piece for Station Zero). Can you talk a little about these two subjects, what they mean for you, and why they are narratively important?

The Women&Wolves series started when I became re-interested in Little Red Riding Hood story after I read "In the Company of Wolves" by Angela Carter. I was fascinated by reading a version of the story where, instead of being a cautionary tale about the ‘big bad wolf’, it used wolves as a metaphor for desire, death, and fear. I loved that wolves could be more than a generally masculine icon. I wanted to continue with that idea, so I made a series that paired wolves and women in a natural setting, in an attempt to convert the wolf to a feminine icon.

I don’t think women are often shown as both the positive and negative impulses of nature, honestly and without exploitation. This series was a subtle way to explore these themes, while also experimenting with different techniques and styles of working. Also, I was able to draw crazy long-bodied wolves is a lot of fun, and I’ve just only recently discovered how much I love drawing environmental scenes!
kelsey2
What are some of your hobbies outside of art-making?

Cats? Cats. That’s a weird answer, but I spend a surprising amount of time cat-sitting for people. Right now I’m taking care of my Mom’s two cats at my place while caring for a 9 week-old kitten that loves biting everything. They’re not getting along very well and take a lot of work, so getting things done and sleeping is difficult for me!

My biggest hobby outside of art-related things is watching movies. I watch them constantly, while I’m working, when I’m not working, while I’m washing dishes. I love stories! Lately I've been watching documentaries, especially ones narrated by Leonard Nimoy.

What is your biggest motivation? How do you get yourself inspired?

I always find that my motivation to work and my inspiration never happens at the same time! I’ll have a great idea of something I want to work on it, but I'm not in a place to actually work on it. Conversely, whenever I am inspired to make work and sit down at my computer to do something, I have no idea of what to work on. So now, I keep a list of ideas and things I want to make, things I think are really cool (even if it’s something as simple as ‘draw food') Then, whenever I sit down I just pull up the list and have some ideas to get excited about.

Motivation has been easier for me since I decided to do illustration full time. I always feel like I have to be making something, even if it isn’t for a job, because making things is my job- if I’m not doing something productive, I’m failing at doing my job.

PROCESS
You recently graduated from the Minneapolis College of Art and Design. What is next for you? What projects, goals, or series are you excited about?

Yup! I just graduated in May! It seems like forever-ago though- it has been a busy summer for me, full of changes! Other than professional illustrations, I’m planning and working on two larger personal projects. The first has to do with my new house- I’m going to try and paint a new mural in the basement every month. I love working large scale, and murals are always a ton of fun. I’ve just started my first one the other night, and it was a great break from staring at my computer screen!

My second project is somewhat of an offshoot of my Women&Wolves series, and I’m still not sure where I’m going with it yet. It’s a story centered around three contrasting young women, all from different fantastical backgrounds, who are all forced from their homes until they can resolve whatever problems that they are facing. So far, I’ve just been having fun designing and drawing the girls and coming up with their back stories! It has been awhile since I’ve tried to create an entire universe to base characters around, and it’s really something I want to get back to- trying my hand at more concept art and environment creation. Also, it’s just a great excuse to draw more ladies with weapons and bad-ass animal sidekicks!


Thanks, Kelsey! To see more of Kelsey King's work you can check out her website or view her work on the Light Grey Art Lab shop and view the entire collection on the Station Zero online gallery.
tags: Kelsey king, Science Fiction, Station Zero, The Universe Against Her, artist interview, illustration, ladies, wolves, young women
Tuesday 07.30.13
Posted by Jenny Bookler
 

Station Zero Recap!

Station Zero Opening Reception
Huge thanks to everyone that came out to party with us this past Friday at the Station Zero exhibition opening reception!

I've got to hand it to the amazing people of the Twin Cities for their awesome ability to get into the fun and participate in the super silly stuff we do at Light Grey. I can't thank everyone enough for creating all tof these amazing tin-foil hats and actually wearing them around for the entirety of the exhibition!
I didn't think it could be possible to see such a diversity of bright, shiny headwear in one place!

Station Zero Opening Reception

We had incredible time! Tons of futuristic music, lots of action at the photobooth (thanks, NASA, for being awesome, too) and many artists making their way to Light Grey for the reception! It was great seeing some of you guys here in person! It was a total blast.

Station Zero Opening Reception

Station Zero Opening Reception

Station Zero Opening Reception

Station Zero Opening Reception
I couldn't resist. This one is of my dear sister, Victoria, who got a little too excited about space.

I have a hunch that no one could hold a straight face when taking photos in front of our photo-booth. Some of the faces people are making in these photos are priceless.
I'll let you check out the rest for yourself!

See all of the amazing photos on our Flickr set here.
And if you couldn't make it, don't worry, the exhibition is up for another several weeks and is also online here and forever on the site!
tags: 2013, Station Zero, exhibition
Tuesday 07.23.13
Posted by Lindsay Nohl
 

Podcast: Talking Sci-Fi (and more) with Evan Palmer

Talking SciFi and More With Evan Palmer

Station Zero is finally here and on this week's podcast we talk to contributing artist and good pal Evan Palmer. Evan is always a joy to talk to, so we just had a laid-back conversation about his piece for Station Zero and what sci-fi means to him. and then we throw a few tough questions his way...

Station Zero Opening Reception

Download the MP3 or Subscribe via iTunes!

Talking Sci-Fi (and more) with Evan Palmer
Length: 00:50:15
Synopsis: On this week's podcast we talk to Evan Palmer, a local artist and good friend who has contirbuted work to a number of Light Grey Art Lab exhibits, including the just-launched Station Zero! We talk to Evan about his contribution to Station Zero then proceed to pick his brain about his books, art, movies, games and more!

Notes:
Evan on tumblr
Evan's website
Evan on twitter

The Hyperion Cantos by Dan Simmons:
Hyperion
The Fall of Hyperion
Endymion
The Rise of Endymion

Oryx and Crakeby Margaret Atwood

And for good measure, check out this link for Evan on WCCO's segment about Station Zero!
tags: Audio, Sci-fi, Science Fiction, Station Zero, artist interview, artist interviews, evan palmer, podcast
Monday 07.22.13
Posted by Chris Hajny
 

Station Zero Press!

We are absolutely THRILLED about the attention we've been getting over the Station Zero exhibition!
Here are a couple highlights from the last couple days! Take a peek and thanks to everyone that reached out to us to help cover the unveiling of our stellar new exhibition!

Station Zero opens tonight!
7 - 10pm
at Light Grey Art Lab
118 E. 26th Street #101
(Corner of 26th & Stevens


Join us for a vintage sci-fi photobooth, custom tin-foil hats, and an amazing mix of contemporary and vintage artwork!


Jamie Yuccas from WCCO stopped by to film a short segment on Station Zero for the morning show! It aired on WCCO This Morning. We're looking forward to a great show tonight! Thanks for stopping by, Jamie! We had a blast!

BillFerenc_MNDaily
Photo courtesy of MNDaily - Artist, Bill Ferenc stands in front of his process for the Station Zero exhibition!
In other news, Jaak Jensen from MN Daily wrote a great article, talking with local artists Bill Ferenc & Kelsey King about their pieces, the show and their process!

VitaMN_stationZeroPhoto
And finally, huge thanks to Jahna Peloquin for Vita.mn for the mention in this week's VitaMN!
tags: Station Zero, art show, press
Friday 07.19.13
Posted by Lindsay Nohl
 

Station Zero Opening Reception

Get ready for Station Zero!

Light Grey Art Lab's newest exhibition will bring you on a journey through the most epic and adventurous ideas in artwork and science fiction. From galaxies light-years away to brain swapping machines, urban technological landscapes to the experimental science labs of the future, this exhibition is all about science, cover art, re-imagined designs.

DeLucca_GodRising "God Rising (World Without Stars)" by John DeLucca

Inspired by the beautiful, bizarre, and neon covers of vintage science fiction novels, each artist was given a book, with the challenge to redesign and illustrating the covers. The original book covers will be on display alongside the giant collection of our contemporary revisions: large-scale, awe-inspiring, and celestial posters!

Such an awesome collection of work!

Station Zero Artwork "What Strange Stars and Skies" by Ariel Elliott

Station Zero opens Friday, July 19th from 7-10pm. There will be space themed food, a giant photo booth with science fiction props, aluminum foil hats, and the official opening of our Light Grey Shop! For more details about the reception see our facebook event.

Station Zero Artwork "One Million Tomorrows" by Jesse Tise

You can also view the entire collection of artwork on the online Station Zero Gallery and on our Light Grey shop! Hope to see you here!
tags: Ariel Elliott, Jesse Tise, John DeLucca, Sci-fi, Science Fiction, Station Zero, Vintage Books, exhibition, light grey art lab
Thursday 07.18.13
Posted by Jenny Bookler
Comments: 2
 

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