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Light Grey Art Lab
  • ART SHOP
  • ABOUT
    • About Us
    • Contact
    • CV
  • THE GALLERY
    • Group Exhibitions
    • Solo Collections
    • Featured Collections
    • Gift Shop
  • PUBLICATIONS
  • GET INVOLVED
    • Event Calendar
    • RENT + PARTNER
    • Blog
    • Podcast
    • Young Mystics
    • CALLS FOR ART

Podcast: Smoothly Tanned Wrists

09.29.14_Smoothly Tanned Wrists
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Smoothly Tanned Wrists
Length: 00:52:44
Synopsis: On this week's podcast, Lindsay and Chris discuss how they ALMOST got a new kitten... which leads into a winding conversation about pets, obsessive collections, hobbies for retirement, building secret passages, and the amazingly clever adventures of Encyclopedia Brown.

Show Notes:
Not super related but we mentioned it... so play Dream Arcade!
tags: Audio, podcast
Monday 09.29.14
Posted by Chris Hajny
 

Podcast: Shrinking Doors

09.22.14_Shrinking Doors
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Shrinking Doors
Length: 01:09:56
Synopsis: On this week's podcast Lindsay, Jenny, Chris, and Francesca talk about the life you miss while you're working... or the work you miss while you're living. Some people dedicate themselves to a singular goal, while others find a balance. How do you decide what your highest priorities should be, what are the different things that make a person feel fulfilled, and how much time do you dedicate to a project before it's taken up too much space?

Show Notes:
Dan Ariely - Predictably Irrational: The Hidden Forces That Shape Our Decisions
Not super related but we mentioned it... so play Dream Arcade!
tags: Audio, podcast
Monday 09.22.14
Posted by Chris Hajny
 

The 24 Hour Comic Lock-in!

Get ready for an overnight, comic making extravaganza! Light Grey Art Lab is hosting a creative lock-in in correlation with the worldwide 24 Hour Comic Challenge, October 4th and 5th!

All-Night With Campbell Whyte

In 1990, Scott McCloud began the 24 hour Comic Challenge. The challenge originated as a creative dare between friends, has now become a worldwide phenomenon! On October 4th, tens of thousands of comic artists, illustrators, playwrights, fine artists, and animators will pull out their ink and paper and begin an all night challenge to complete a 24-page comic in 24 hours. You can read about the origin of this project here.

All-Night With Campbell Whyte

We invite you to join us for this unique overnight lock-in, hosted here at Light Grey Art Lab. We are inviting all types of designers, comic artists, animators, and all creatives to participate, ideate, and take on the comic challenge! Starting at 9PM and working our way through the night, we hope to create a cozy and productive atmosphere for you to create your most productive, spontaneous and inspired work. We will provide tons of coffee, tea, conversation, and workspace to make these challenge more enjoyable!

December Light Grey Art Lab Lock-In

Space is limited, so please register for the lock-in on the Light Grey Shop here! If you have any questions about materials or registration, send us a note: hello@lightgreyartlab.com.

tags: 24 hour comic, Lock-In, Workshop, comic
Sunday 09.21.14
Posted by Jenny Bookler
Comments: 3
 

Dream Arcade is Here!!!

Dream Arcade
Download on the Windows Store! ---OR--- Play Dream Arcade online right now!

It's been a long time coming, but Dream Arcade is finally here! Dream Arcade has been an ongoing project since January, and we've been crunching hard for the last month or two to have it ready for last Friday's opening reception, and we're happy to announce it's finally out and available for EVERYONE to play! RIGHT NOW!
Dream Arcade Opening Reception
Dream Arcade is a videogame exhibition inspired by the colorful artwork, characters, and epic adventures of retro arcade games. Dream Arcade features new concepts, stories, and art-filled landscapes with assets created by thirty contemporary artists and designers from around the world. Each of the contributing artists have worked alongside the Light Grey team to transform their pixel characters, props, and backgrounds into interactive playable worlds!

Dream Arcade takes viewers on a journey through time; hunting for clues, traversing foreign landscapes, and discovering new worlds. The varied levels range from lost islands in the sky, ghost-filled campsites, buzzing futuristic cityscapes, and many more. Fight off enemies, find secret pathways, and collect plenty of treasure - all while exploring an artist’s vision and original artwork.
Dream Arcade Opening Reception
You can download it on the Windows Store right now, at an introductory sale price of $0.99! There's also a free trial if you want to give it a try first!

You can also play the entire game online right here!

You can find links to all the participating artists as well as more information on our site.
tags: Dream Arcade, video game, videogame
Friday 09.19.14
Posted by Chris Hajny
 

Light Grey Game Night: First Contact

game-night-first-contact
If Star Trek has taught us anything (and let's be honest, it has), it's that when alien species make first contact, there's a wealth of possible outcomes; friendship, adventures, romance, heartfelt learning, and maybe a friendly game of baseball. Of course, we all know the more likely outcome is shaky alien alliances, tense negotiations, and outright global obliteration. So set your phasers to FUN, because it's time for another Light Grey Game Night on Wednesday, October 1st, from 6:30 to 9:30 pm!

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme is Spaaaaaaace!

We're going to have an interstellar slugfest in the negotiation classic Cosmic Encounter, prepare for a quickly escalating arms race in Star Realms, or duke it out for the moon's dwindling Rubium Ore in Nexus Ops, among plenty of others! If you have a favorite space-themed boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier!

Also, here's a sneak peek at the next few Light Grey Game Nights, so you can plan accordingly!
October 15th: Deckbuilding Games
October 29th: Fright Night
tags: game night, light grey game night
Thursday 09.18.14
Posted by Jenny Bookler
 

Dream Arcade Opening Reception Recap

Dream Arcade Opening Reception
Dream Arcade is out, and the opening reception was a huge success! Massive thanks to everyone who made it out to the gallery to play the game! It was a loud and boisterous event (just like any good arcade always is) filled with games, food, chiptunes, laughs and more games.
Dream Arcade Opening Reception
A small crowd had gathered at the door before the event, and as we opened the door, they flooded in and instantly took to the 27 Windows Surface Pro 2 tablets mounted around the walls of the gallery, each running one of the unique Dream Arcade levels. In addition, we had Dream Arcade projected on the back wall, playable with a full-size arcade stick for those brave enough to show off their platform skills to the crowd!
Dream Arcade Opening Reception
Dream Arcade Opening Reception
Dream Arcade Opening Reception
Despite the Light Grey team having been up for the previous 40 hours putting the final touches on Dream Arcade, the event was a lively blast of retro love and we were invigorated by the passion everyone brought to the opening!
Dream Arcade Opening Reception
You can view more photos from the opening reception on our Dream Arcade Flickr set. You can download the game from the Window Store right now, or play it online here!

Once again, thanks again to all of the artists, collaborators, and supporters!
tags: Dream Arcade, opening recap, opening reception, opening, video game, videogame
Thursday 09.18.14
Posted by Chris Hajny
 

SKATE OR DIE - Participating Artist List!

SkateorDie_POSTCARD_FRONT

Congratulations to everyone that will be joining us for the October Skate or Die exhibition!
We're really excited about the enthusiasm for this one and can't wait for the show!

Thanks again to everyone that submitted links to the call for art! We saw a TON of incredible work this time -- it always makes us wish we had more space on the walls!


SKATE OR DIE
a macabre skateboard show

Opens Friday October 10th 7 - 10pm
Light Grey Art Lab
118 E. 26th Street #101
Minneapolis MN 55404
612.239.2047


PARTICIPATING ARTISTS

Scott Bakal
Terence Hannum
Daniel Fishel
Bene Rohlmann
Max Fiedler
Eric Gorvin
Bill Ferenc
Romain Mennetrier
Keith Negley
Katie Sanvick
Colin Foran
Merideth Miotke
Angela An
Jared Tuttle
Catherine Unger
Alison George
Manuel Kilger
Kyle Stecker
Stephanie Shafer
Camille Chew
Jessica Roux
Derrick Dent
Adam Tan
Miranda Meeks
David Aguado
Alexxander Dovelin
Kate O'Hara
Charlotte Gomez
Benjamin Currie
Gino Pambianchi
Jokub
Bridget Underwood
Jenn Liv
Marianne Vincent
Catherine Virginia
Christopher Hegland
Lissa Treiman
Jenny Zych
Ann Macaryan
Glenn Harvey
Brandon Robertson
Alex Hagen
Drew Schmidt
Jake Giddens
Jason Norman
Hiten Damodar
Tanner Ellison
Nathan Durfee
Daney Rivera
Rachelle Boyd
Angela Rizza
Nic ter Horst
Rafa Alvarez
Schuyler Huber
Boya Sun
Alice Tse
Lindsay Nohl
Irene Alfaro
Ashley Hohnstein
Matthew Filipkowski
Janelle Fortes
tags: 2014, Skate or Die, art show
Tuesday 09.16.14
Posted by Lindsay Nohl
Comments: 1
 

Podcast: The Run-Up

09.15.14_The Run-Up
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

The Run-Up
Length: 01:17:24
Synopsis: Dream Arcade is FINALLY HERE! On this week's podcast, Chris, Lindsay, Jenny, and Francesca are once again joined by Dream Arcade super-friend Ian Gorton. The morning after Dream Arcade's opening reception, we reflect on the final hours leading up the big reveal (spoiler alert: we didn't sleep and it was very tense). We share our pulse-pounding thoughts, our flirtations with disaster, and our eventual success! It was a whirlwind adventure and there's plenty to talk about, and we end the show with a few thoughts about what comes next - from taking a moment for a little R&R, to new projects, to possible next-steps after Dream Arcade!

Show Notes:
Play Dream Arcade!
tags: Audio, Dream Arcade, podcast
Monday 09.15.14
Posted by Chris Hajny
 

Podcast: Games We Play

09.08.14_Games We Play
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Games We Play
Length: 02:02:02
Synopsis: We're working around the clock to put the finishing touches on Dream Arcade, and on this week's podcast we take a break to talk about… more videogames! Chris, Francesca, Ian, and Lindsay gather around to talk about our first experiences with games, share some of the videogames especially close to our hearts, discuss our thoughts on making games, and lots more.

Show Notes:
    Chris's 5 to Play
  • XCOM Enemy Within/Enemy Unknown (PC/Mac)
  • Dragon Age Origins (PC/Mac)
  • Dark Souls/Demon's Souls (PS3)
  • Far Cry 2 (PC)
  • The Local Multiplayer Resurgence - Towerfall Ascension (PC/Mac/PS4), Samurai Gunn (PC/Mac), Nidhogg (PC/Mac)
    Francesca's 5 to Play
  • Portal (series - PC)
  • Journey (PS3/PS4)
  • World Ends with You (3DS)
  • Phoenix Wright (series - 3DS)
  • Professor Layton (series - 3DS)
    Ian's 5 to Play
  • Animal Crossing New Leaf (3DS)
  • Bravely Default (3DS)
  • Azure Striker Gunvolt (3DS)
  • Monster Hunter 3 Ultimate - (3DS/Wii U)
  • Wii U (console)
    Lindsay's 5 to Play
  • Baldur's Gate 2 (PC/Mac)
  • Darklands (PC/Mac)
  • Laura Bow and the Dagger of Amon Ra (PC)
  • King's Quest (series - PC/Mac)
  • Megu (formerly iOS, currently PC/Mac)
(Check GOG.com and Steam for the classic PC titles)

tags: Audio, podcast, videogame
Monday 09.08.14
Posted by Chris Hajny
 

Dream Arcade Opening Next Friday!

We are just one week away from the opening reception of Dream Arcade! Come hang out next Friday, September 12th from 7-10pm, for the very first look at this incredible project and fully interactive exhibition! Grab your friends, bring your a-game, and get ready to play!

Dream Arcade Preview Preview Artwork by Joey McCormick

In this epic pixel art exhibition, 30 artists from around the world were tasked with creating the concept and artwork for their dream videogame vision. All of these imagined levels are being turned into a fully playable platformer game, brought to life by the Light Grey Art Lab team.

Dream Arcade Preview Preview Artwork by Ashley Mackenzie

The Dream Arcade games take viewers on a journey through time- hunting for clues, traversing through landscapes, and discovering new places and environments. The levels include lost islands of the sky, underground tunnels, abandoned houses, ghost-filled campsites and more! Players will have a chance to fight off enemies, complete jumping puzzles, find secret pathways, and collect treasures, all while immersed in the artist’s vision and original artwork.

Dream Arcade Preview Preview Artwork by Richie Pope

You can find more information about the opening reception on the facebook event page here. For those of you who cannot play in person, Dream Arcade will be available for download soon! Keep an eye out for links to the game, original artwork, and documentation of the process!

tags: Dream Arcade, opening reception, sneak peek
Saturday 09.06.14
Posted by Jenny Bookler
 

The Stacks Exhibition Closing + The Clearing Release Party

Stop by Light Grey Art Lab this Friday, September 5th from 7-10pm, for a two- part event and celebration! We are hosting a Stacks Closing Reception, as well as release party for a newly published comic, The Clearing.

Stacks Opening Reception Stacks Reception

Come flip through the nostalgic stories and handcrafted zines for the few days of the Stacks Exhibition. Stacks is a unique creative project and zine swap featuring the work of 60 artists. Each artist has created a limited edition set of zines commemorating the events, politics, pop culture, and personal memories that shaped the past thirty years. All of the works are available for purchase on the Light Grey Shop and documented on the permanent online gallery.

The Clearing Cover Preview by Francesca Buchko

The Clearing is a brand new comic book, Illustrated by Light Grey's own, Francesca Buchko, and written by Keith Grauman. It is a beautifully crafted and illustrated 16 page, black and white comic that takes place in old Minnesota Territory. You can find more information about the project and rsvp to the event on the facebook event page here.

We hope to see you here!
Wednesday 09.03.14
Posted by Jenny Bookler
Comments: 1
 

Artist Interview with Junyi Wu

Junyi Wu

Meet Junyi Wu. Junyi is an illustrator living in Los Angeles. Her illustrations are composed primarily with pencils with which she blends multiple layers of color to create a moody and dreamlike sensibility. Junyi graduated from the Art Center College of Design, and her illustration has been featured in a number of galleries and publications, including Gallery Nucleus, QPop Shop, Juxtapose, Design Work Life, and American Illustration.

Junyi is one of the current exhibiting artists in the Stacks Show. We are thrilled to celebrate her work, concepts, and contributions to the show. You can read the full interview below, and more of Junyi's work on her website and blog here.

Hi Junyi. Can you tell us about your background? How did you find illustration?

I studied Biology at UCSD for a year before transferring to Art Center for Illustration. Since graduating, I've been working doing graphic design during the day and do all of my illustration projects under the cloak of darkness and on weekends. It's been a good balance so far -- the variation keeps me motivated. My first encounters and love of illustration came from books and animations.

What is your experience with the art/illustration scene in Los Angeles? Inspiring? Intimidating? Other?

It's been a good experience so far! There are some nice galleries and shops out here that support local artists and I like going to events like the LA Zine Fest, Patchwork Show and Unique LA to see the work that's there. I see a lot of familiar and new faces so it seems like it's a pretty good community for new and established artists alike. The artists I've met have been very nice!

Junyi Wu

Tell us a little about your practice. What is your work space like? Do you have any "studio essentials"

My work space is a desk in my room. My usual setup consists of: my laptop, colored pencils, acrylic gouache, a stack of copy paper, and the books and images I find relevant or inspiring for what I'm currently working on. I like copy paper for sketching because sometimes I'm lucky enough to bang something out in one go, but other times I need to go through stages, figuring out a piece of it with each attempt. I throw out a lot of drawings during my process and there's something satisfying about being able to crunch things up and try again. I do most my finished pieces on vellum bristol or Rives BFK. To stay focused, I usually listen to one or two songs on repeat or play a movie I've seen before in the background. It's always fun to go out and eat/drink/draw somewhere with friends too.

Junyi Wu

Your work has a sweet, gentle, lovely aesthetic–it's clear to see how Studio Ghibli is a favorite of yours! Is there anything in particular that drew you to those films? What are your other sources of inspiration?

One of my favorite qualities of Studio Ghibli's animations is how gracefully they blend magic and whimsy with quiet, poignant moments. Each aspect strengthens the other to make the stories very organic and keep the characters' struggles and triumphs relatable. I also like how Ghibli animations are always blurring a very fine line between the everyday and fantastical worlds, similar to a daydream.

For inspiration, I like to scroll through Tumblr and see other people’s work and resource photos. I also enjoy compilation books with big pictures -- landscape photography, fashion designs, diagrams, paintings, etc. I like reading about history, psychology and mythology and I really like opinion pieces and KCRW's UnFictional podcasts. I LOVE listening to people tell stories. My other main sources of inspiration are song lyrics and moments I remember from daily interactions and activities.

Junyi Wu

Could you talk about the development of your texture and color process? Was there a lot of media exploration?

Yes, I guess for me, if I can blend something I will! The tactility of different media really appeals to me- I like to get dirty. So I'll go in with my hands and push things around when working with pencil, charcoal or acrylics. The different results you can get from playing around with scale are also cool. I think media exploration is important because the different ways of working really come to inform each other. With my general way of working, I fill in and knock back a lot of layers to create the textures and color fields I want.

There is a really healthy balance between digital and traditional media in your finished work. How did that come about?

Thanks! I guess it's a reflection of the art I like. I have equal respect for artists working in digital and traditional media, and it's always inspiring to see what different artists bring to each and how far they take it. Working with the tablet is a lot newer to me than working with a pencil, but working digitally has encouraged me to push shapes more across the board. Personally, I still keep some stylistic distinctions between the two methods so, unless a client specifically chooses one, I go with the one that will help me achieve the image I'm going for. I like the flexibility of working digitally and the process of working traditionally.
Junyi Wu
Both character and place have prominent roles as the subjects of your work. What draws you to your subjects? Do you find there are parallels between your illustrations of characters and environment?

In some way, I'm always drawing the way I relate to a story or remember a certain scene. The things that resonate most with me are emotional experiences, color, and the way things contrast from one another visually or characteristically. With characters and environment, there are plenty of opportunities to play with all of these by making one or the other the focus.

What are you working on currently? Any dream projects?

With my personal work, I'm doing some new pieces in preparation for a couple of upcoming events. I'm excited to be sharing a table in a couple months at CTN with my friend and fellow illustrator Jon Lau (we also shared a table with earlier this year at ICON) and we're doing a few collaborative works. Stay tuned to find out what they're going to be! I'm trying out some new things, including some apparel designs and a comic, and illustrating a children's book is still up there on my list of dream projects!

Thanks Junyi!

You can find Junyi's work for the Stacks Exhibition on the Light Grey Shop and permanent online gallery here. You can also follow her work and website: junyiwu.com and junyiwu.tumblr.com.
tags: 2014, Stacks, artist interview, junyi wu
Tuesday 09.02.14
Posted by Jenny Bookler
 

Podcast: 2014 Iceland Diaries - Part Three

09.01.14_2014 Iceland Diaries - Part Three
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

2014 Iceland Diaries - Part Three
Length: 02:32:50
Synopsis: The Light Grey Art Lab team returns to Iceland! This time we're visiting this beautiful country to host a week-long artist residency in southern Iceland, right at the base of the infamous Eyjafjallajökull volcano. We brought together a group of 14 amazing artists and spent an entire week exploring, conversing, and learning. In the final installment of this three part 2014 Iceland Diaries series, Jenny, Lindsay, and Chris take a moment each night to reflect on the travels, discussions, logistics, and memorable moments from each day. This episode picks up immediately after Lindsay, Chris and Jenny have dropped the residency participants off in Reykjavik, and continues to our safe arrival back in the good ol' US of A. During our final days in Iceland, we visit the Icelandic Academy of the Arts, explore massive lava tubes, find a shipwreck, run from a volcano threatening to erupt under a glacier and more.

Visited Iceland Academy of the Arts today. Garðar & Birna are my new favorite people.
Remnants of a deadly 1948 shipwreck.
Dark cave at dusk.
tags: Audio, Iceland 2014, Iceland Residency, Iceland, podcast, travel workshop
Monday 09.01.14
Posted by Chris Hajny
 

Artist Interview with Andrew Kolb

andrew kolb "I started off as a designer with illustrative sensibilities, but now my work is illustration informed by design."

Meet Andrew Kolb. Andrew is a Canadian Illustrator and Graphic Designer. His portfolio is filled with colorful imagery, personality, and interactive and mobile characters, seen as greeting cards, gifs, books, illustrations, gallery works, and more! We have had the pleasure of including Andrew in several past Light Grey Art Lab Exhibitions, such as the Night of the Exquisite Corpse, Macro + Micro, Rolemodels: the Battle for Vyk'Tornaahl, Great Personality, and the current Stacks Exhibition.

We are always impressed by the breath of his artwork, motivation, and enthusiasm to take on new projects. In this artist interview, we look forward to celebrating Andrew's work, thoughts on illustration, and some of his resources. You can also find more of his work on his website and blog here.

Hi Andrew. Can you tell us about your current studio practice?

I work from home and have a dedicated room. I'll sometimes doodle and sketch elsewhere but that's only for the casual stuff. I've found that keeping work contained to a specific space helps with staying focused and to step away when I need a break.

I work at all hours, but my usual schedule is to email/invoice/quote first thing in the morning and after lunch for half an hour or so. After that, I can focus on drawing without distractions by little requests. I also try to leave an hour of the day dedicated to personal projects or just doodling. With all of that said, there are some days that just become sending one email while three come in and the cycle never ends. As structured as I try to pretend my freelance life is, it's all very fluid.


Kolb_DazzlingDistractions We are always impressed by the amount of creative projects you participate in. Could you talk about the difference in creative for freelance, personal projects, greeting cards, exhibitions, etc.?

You're too kind! I'm not sure if there's toooooo much method to my madness. My client and professional work gives me the chance to meet the needs of others, so I use personal projects and gallery work as the opportunity to meet my own. With personal projects, I typically try to avoid pandering with popular and trendy ideas- the public is smart and will see right through this approach.

I think personal projects should be done because you truly believe in it! If you're satisfied with an image on a personal level then, hopefully, you can get past whatever response it's met with. I mean it's great if others like what you do, but I think personal projects are just that...personal, and expecting any interest beyond your own is purely bonus!


Do you have favorite materials, prompts, or subjects?

I love the flexibility of working digitally. With that said, I always have to start with a pencil sketch. For that, there's nothing better than a cheap BIC mechanical pencil (not sponsored, I promise). They're great! Always sharp and thus you don't have to waste precious drawing time with pesky sharpening; it's the perfect world.

Subject matter is often vaguely directed by the client/gallery/etc. but I do try to focus on the characters and their stories. I try to plot out a background narrative even if it's a simple character portrait. It may not be super complex, but it does help to inform the decisions I make like setting, body language, and so on.


Andrew Kolb Teeny Tiny Trip Through Time

Could you tell us about the project you chose for the Stacks Exhibition? Why was this subject important to commemorate and what was it like reliving that year?

Ah...The Legend of Zelda: Ocarina of Time. So I suppose the best thing to do is quote the small introduction that's on the inside flap of my zine:

"The year was 1998. I’m sure a bunch of really important stuff happened but I was 12 so what stood out to me was a video game. For Christmas that year i was given The Legend of Zelda: Ocarina of Time, and it was awesome. Looking back I appreciate so much more than the plot or the graphics. I mean everything about the game is still great, but there’s something more that left such an impression on me. Around this time, I’d never heard of a Zelda game and my parents rarely took chances on something so expensive. The serendipity of them making such a great choice, without any prompting or research, just doesn’t happen anymore. In the age of previews for movie trailers, it’s hard to come by genuine surprise and I appreciate that this game provided me with that. Discovery is what the franchise is all about and I couldn’t have had a truer experience than with this installment. That’s why I still love it to this day. So to commemorate the year of its release I wanted to take this teeny tiny trip through time. Enjoy!"


Andrew Kolb Mused on Tattoos Series- Young Guns of Print art show at Hero Complex Gallery.

What are you currently making? What can we look forward to seeing?

Well I've just gone back and revamped my personal project: The Silly Rally where I illustrate and animate goofy racers and their vehicles. I'm regularly updating and you can expect lots of "silly" from the series.

Oh but the BIG thing that's coming up is my first picture book! I haven't really talked about it that much yet but it's now available for preorder on Amazon so I should probably start promoting it, right? So it's called Edmund Unravels and it's about a little ball of yarn who adventures despite getting smaller as he goes and the importance of surrounding yourself with those you care about.

Other than that, I suppose there are more gallery shows and fun projects in the queue but all of those secrets are still kept under lock and key.


What is the best project you have ever worked on and why? (Personal or professional)

Like a good parent and their children, I'll never admit to having a favorite!

Andrew Kolb Tattoo It Yourself Cards

What are your favorite resources/ inspiration?

My big-picture inspirational people are the likes of Mary Blair and Mike Mignola. While they're of a different time, aesthetic, and content, they both approach their work with a simplicity that quickly communicates tone and content. I'm always inspired by those who are visually efficient and If I can be half as effective as the likes of them, I'll be on my way.

Outside of the art world, I'm an avid reader and love seeing how pictures are crafted with the written word. In the same way, I'm amazed when an author can take two relatively simple sentences and immediately paint a vivid mental picture. I don't have any direct examples to source but I'm reading "Neuromancer" by William Gibson right now and he's definitely concise in his writing.


Thanks Andrew!

You can find more information about Andrew's work for the Stacks Exhibition on the Light Grey Shop or permanent online gallery here. You can also see his process sketches and upcoming works on his blog and website!
tags: Stacks, andrew kolb, artist interview
Friday 08.29.14
Posted by Jenny Bookler
Comments: 1
 

Stacks Exhibition

STACKS Promo Images

There is just one week left to stop by and view the hand-bound, limited edition zines from the Stacks Exhibtion! We invite you to come page through these unqiue comics, full color illustrations, and humorous stories that recap the last thirty years of memories, pop culture, and historical events!

Ho_Apatosaurus Tinkering by Catherine Ho

The entire gallery is lined with these technicolored, humorous, and clever zines! Some of the topics include the Legend of Zelda, Jurassic Park, Project Runway, Alexander McQueen, the X-files and other glorious television shows from the 1990s!

Stacks Preview Scarred for Life by Adriana Bellet

If you can't make it by in person, you are always welcome to check out the permanent exhibition archive on the Light Grey Website here, and you can also find all of these limited edition zines on the Light Grey Shop!

Thanks for your support!
Thursday 08.28.14
Posted by Jenny Bookler
 

SKATE OR DIE: OCTOBER SHOW CALL FOR ART

Skate or Die : Skateboard Show at Light Grey Art Lab

Skate or Die
A Macabre Skateboard Exhibition
Opens October 10th
7 - 10pm


EDIT 9/6/14 --HEY! THANKS, EVERYONE, FOR PUTTING YOUR NAMES IN THE HAT FOR THIS SHOW! WE'LL BE ANNOUNCING THE FINAL LIST OF ARTISTS EARLY IN THE WEEK! CHECK BACK FOR MORE INFORMATION IN THE NEXT COUPLE DAYS!

In the late 80s/ early 90's I had a Powell Peralta. That skateboard was probably the most metal thing I've ever owned in my life. It was an old-school board, nearly as heavy as I was, and twice as thick. I could barely get it off the ground but I loved it to death. I felt like a beast when I held it, covered in bruises and scabs from practicing kickflips. I was never very good, but I still remember coveting my "I wish my boyfriend could skate" shirt, and the excitement of sending Thrasher my envelope drawings, hoping they'd get published in the next issue.

In honor of the most metal of months (October, obviously) we're hosting a new exhibition featuring your artwork gracing 7-ply Canadian Maple 'canvases'. Make it dark, make it paranormal, or make it a throwback to the good ol' days when They Live and Return of the Living Dead were our go-to movies for a Friday Night… We're looking for artists that want to join forces for a Halloween exhibition that will make you... flip.

The Skate Or Die exhibition launches just as we get our minds set on cooler weather, bonfires and creepy stories near the railroad tracks. Do you have an irrational fear of the man-eating plant from Little Shop of Horrors (Francesca does)? Or maybe a favorite scene from a slasher flick you just can't purge from your brain at night? Sorcery and hexes, superstitions, nature's bizarre and unexplained phenomena, and history's most nefarious circumstances are all fair game. Let's bring your phobias, urban legends and nightmares to life, how you dissect the project is up to you.

So put on your "time-to-die" playlist and let's get dark.

Skate or Die : Skateboard Show at Light Grey Art Lab
Lindsay Nohl's Venus Fly-trap Design on a 7ply Canadian Maple deck.


*********
We've mastered the art of making professional skate-ready decks with vibrant, detailed graphics and a sturdy finish. We'll help your work take shape in time for the exhibition by applying your work to professional grade blank decks, worthy of hanging, displaying or skating on.

The call for art ends September 5th, and we will be curating the exhibition within the following week and posting the final list of artists on the blog shortly after!

DETAILS:
Once the final participating artists are announced, each artist will need to supply a digital file of their artwork by September 26th
(sizes and specifics will be sent via email!) and will need to pay for their single blank deck at that time ($25).This deck will be shown in the brick and mortar gallery and listed for sale online for $65 (in addition to the option of purchasing prints of the graphic, which the price is determined by the artist.)
The decks will be for sale and the artists will receive $20 for each deck sold. As always, art prints are sold at a 60%/40% split in favor of the artists, and artists may price these prints however they wish! Each deck that is purchased during the exhibition will be hand crafted by the Light Grey team as ordered.
To enter the call for art, please submit your name, email and a link to your portfolio below like this:

Lindsay Nohl
hello@lightgreyartlab.com
lindsaynohl.com

We'll be sending out more specifics about the gallery exhibition and details on the show to all participating artists shortly after the closing of the call for art! But! If you have any questions, please feel free to send us a note!
hello@lightgreyartlab.com!

SUBMIT YOUR LINKS BELOW BY SEPTEMBER 5th TO BE CONSIDERED!
tags: 2014, CallforArt, Skate or Die, art show
Monday 08.25.14
Posted by Lindsay Nohl
Comments: 199
 

Podcast : 2014 Iceland Diaries - Part Two

Diaries 08.18.14_2014 Iceland Diaries - Part Two
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

2014 Iceland Diaries - Part Two
Length: 01:53:27
Synopsis: The Light Grey Art Lab team returns to Iceland! This time we're visiting this beautiful country to host a week-long artist residency in southern Iceland, right at the base of the infamous Eyjafjallajökull volcano. We brought together a group of 14 amazing artists and spent an entire week exploring, conversing, and learning. In part two of this three part 2014 Iceland Diaries series, Jenny, Lindsay, and Chris take a moment each night to reflect on the travels, discussions, logistics, and memorable moments from each day. This episode covers the rest of the residency, up until we drop the group off at the airport, but there's more! So be sure to check out the next episode to find out what happens to Lindsay, Chris and Jenny once we head out on our own!

The Black Waterfall.
tags: Audio, Iceland 2014, Iceland Residency, Iceland, podcast
Monday 08.25.14
Posted by Chris Hajny
Comments: 2
 

Podcast: 2014 Iceland Diaries - Part One

08.18.14_2014 Iceland Diaries - Part One
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

2014 Iceland Diaries - Part One
Length: 01:15:58
Synopsis: The Light Grey Art Lab team returns to Iceland! This time we're visiting this beautiful country to host a week-long artist residency in southern Iceland, right at the base of the infamous Eyjafjallajökull volcano. We brought together a group of 14 amazing artists and spent an entire week exploring, conversing, and learning. In the first of a multi-part 2014 Iceland Diaries series, Jenny, Lindsay, and Chris take a moment each night to reflect on the travels, discussions, logistics, and memorable moments from each day. This episode only covers the first few days of the adventure, so be sure to check out the next few episodes for plenty more!

Chillin' at the pool with @lightgreyartlab.
tags: Audio, Iceland 2014, Iceland Residency, Iceland, podcast
Wednesday 08.20.14
Posted by Chris Hajny
 

Artist Interview with Rosena Fung

Rosena Fung
Rosena Fung is an illustrator and comic artist hailing out of Toronto. She began her path to visual narrative a little differently–she attended the University of Toronto and received her Masters in Anthropology, intending on becoming a research professor. She spent so much time drawing while attending UToronto that after finishing school there, she went to OCAD University to study Illustration. She finds it is one of the best things she has ever done.
RFung wip
Could you tell us about your current studio practice? (Your physical space, the kinds of projects that you make and subjects?)

My current studio space is fairly limited: a desk, with a drawer of supplies in my room, and I am learning to adapt to a downsized space as I prepare to move. I have discovered that I'm a social artist, and work best in the company of other artists, so hopefully at some point I can work in a shared studio space.
My main projects are illustrations (from concept-driven to dense and detailed worlds) and comics (both shorts and longer narratives). I learned how to screenprint recently and have been making prints and book arts ever since. I also really love hand-drawn typography.
RFung Catch
Catch of the Day

What are some of your biggest sources of inspiration? (travel, subjects, materials, etc. )

I love eating, so food and the experience of eating (dining out, as a social activity, as a metaphor, etc.) is one of the mainstays of inspiration and subject matter. Besides that, other sources of inspiration include daily life, especially the really mundane stuff, and conversations, comics, fiction and non-fiction books, and drawing really late into the night—that's when the world seems to open up.

RFung Makeup
Makeup
You do many different kinds of projects, including comics, illustrations, drawings, personal and client based works. What are some of the biggest differences between your process while making completing these projects?

The differences in the process depends on the nature of the project, and who it's for. For most illustrations I approach in a very controlled sort of way. It's actually a lot of writing down ideas, symbols, associations, etc., that happens before I begin drawing, or even thumbnailing. There's definitely a very structured approach that follows a specific sequential process, especially so when working for a client.
I approach comics with more of a free hand in terms of subject matter, visual approaches, and story-telling. They remain deeply personal and less constrained by notions of what something should look like or abiding by certain conventions. When I work on a comic, I think about the kind of story I'd like to tell and why it's interesting, and go from there, without specific expectations of what I think it should be. Sometimes I'm surprised by the direction they go in, and it's a lot like watching a film play out in my head and I'm just documenting it.
While the processes are very different, they work for the each particular project so I can't say that one way is better than the other. A lot of the creative process is about adapting to each project in any case and remaining open to ideas, influences, and ways of working,

You are one of the participating artist in the Stacks Exhibition. Could you talk about your year, zine, and the behind-the-scenes work for this particular piece?
RFung Workspace
My year for the Stacks Exhibition is 2013. For my zine, I depicted my trip to New York City, the first time I had ever gone. I went with some friends to attend the Society of Illustrators' Student Scholarship Show and it was four days of the most fun I've ever had in my life with such an amazing and talented group of people. I fell in love with the city, its energy and people. When I came back, I wanted to capture its effervesence and the immediacy of each moment as I experienced it.

What are some of your most important moments in the past thirty years for your creative career? (The year you decided to go to school? The time you saw... The first time you picked up a material, etc. )

In Grade 7 a friend brought in a Calvin and Hobbes collection, It's a Magical World, and I read it for the first time. I think that was one of the most seminal moments of my creative career. I had been drawing comics before that, but they took on a concrete form from then on. I really started to seriously look at sequential art and storytelling as a compelling medium for art and writing.
Going to OCAD University was a crucial part of my creative development. I learned so much in such a short period of time, not just about image-making, but in terms of self-development and the program really instilled in me a stringent work ethic. I met some of the most brilliant, talented, and generous people at that school, whose work I greatly admire and who have helped me so much in my own work.
RFung Firstperiod
First Period


The Stacks zines are not only presented in the gallery, but also given to each of the contributing artists. Did this add additional pressure, inspiration, motivation?

The nature of the Stacks exhibit and project was inherently personally motivating. I love zines so much; they can be raw and honest, and really heartbreakingly beautiful. The idea of authenticity is often ridiculed and debated in the context of postmodernism and irony, but zines are one of the very few things I can say feels very authentic; regardless of the motivations of the creator and its influences, there is still something very honest and personal about zines. Knowing that I was part of a project of this scope was amazing.

RFung Instant Ramen
Instant Ramen of Self-Loathing, page 1

There seems to be an inherent sense of community built into the world of comics. Could you share your experiences with collaboration, sharing projects, and conventions?

In the past few months, I've started discussing with other friends about different collaborative projects. Working solitary for your entire life and suddenly opening up your personal creative process can be intimidating, but also incredibly rewarding. We shall see how it goes, but I'm pretty excited about the prospects!
Zines and comic fairs are very fun: they are full of great collective energy and you meet really awesome people. Last year I co-organized a zine fair last year, and I attend as many as I can in the city. There's something special about the comics and zine community: if you're doing it, it's because you love it, unequivocally. And so meeting other comic creators and their fans is like a homecoming.

RFung Pizza Pie
Pizza Pie Wars, page 2

What projects are you currently working on?

I've got a few projects on the go right now. I'm currently working on a compilation of autobiographical comic shorts for a new zine, as well as writing a longer comic story that I want to risograph. I'm also working on a new illustration and typography portfolio: I'm very excited to try new media, expand my visual vocabulary, just try new things out.

What are some of your favorite resources? Best places, books, movies, website for inspiration?

I love hanging out at the public library, Toronto has probably one of the best public library systems, ever. My favourite resources for inspiration are comics, but it would be impossible to whittle down a list of favourite creators. Anything by Jillian Tamaki would top that list though, for both illustration and comics. Also a fan of Wes Anderson and Charlie Kaufman movies, and anything written by David Foster Wallace. I also enjoy looking at a lot of different design and illustration blogs, plus I am religiously addicted to Sam Weber's podcast Your Dreams My Nightmares. I'd say a lot of the people around me are the greatest resources I have—the community of other illustrator- and artist-friends who are in it with me together. They are great and I love them!

Thank you, Rosena! If you'd like to see more of Rosena's work, or follow her artistic activity, you can check out her website, blog, and follow her on Twitter and Instagram.
tags: Stacks, artist interview, rosena fund
Tuesday 08.19.14
Posted by Francesca
 

In Place Art Book - One Year Anniversary Sale!

InPlace_Frontcover_1000 Cover Art by Erik Krenz

We are celebrating the one year anniversary of our In Place Art Book and Project!

In mid 2013, we began an intensive collaborative art project that included the works and efforts of fifty concept artists, illustrators, designers, and writers. Each of the participating artists created a new piece of artwork inspired by some of the most magical, sublime, and sacred locations around the world. This project was launched and released in August 2013. As we recognize the contributing artists and project, we are offering a one year anniversary special! You can read more about the In Place Book on the Light Grey Shop and enter the code INPLACEONEYEAR at checkout for an August anniversary discount.

InPlace_Fetters_pic_1000 Image by JB Casacop

"In Place is a collection of artwork that delves into these sublime, historical, and inspiring places, creating a breathtaking and informative journey through the most epic landscapes on earth. This collaborative project is meant to bring together individuals from all over the world to create a greater understanding of the places we live in and dream of."

In Place Sneak Peek Image by Kim Smith

This project took nearly eight months to complete, tons of research, and a few real life inspirations. Some of the locations include an abandoned ship in edge of Antarctica, the long lost Island of Mu, bustling cities of Portugal, the ancient Bagan Temples, Kowloon Walled City, and more.

bosma_lisbon_final Image by Sam Bosma

The In Place Book and content remains relevant to our own personal practice, love for travel, and experiences of place. The book includes a forward written by Arctic Explorer, Lonnie Dupre, writings about each location, and artist biographies and contact information.

Thanks for your support and interest! The sale will be active through the month of August. You can check out the In Place Book and our other published projects on the Light Grey Shop here!
tags: In Place, one year anniversary, sale
Tuesday 08.12.14
Posted by Jenny Bookler
 
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